Humanoid Arms & Legs (45 or 90)

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

View Poll Results: Model Initial Pose as
90* arms with legs close together (almost parallel) 4 33.33%
90* arms with legs apart (roughly shoulder width or more) 3 25.00%
45* arms with legs close together 2 16.67%
45* arms with legs apart 3 25.00%
other combination (or different for some specific shots) 0 0%
Voters: 12. You may not vote on this poll

Thread Tools Display Modes
  08 August 2002
Smile Humanoid Arms & Legs (45 or 90)

Well, since my first Poll suffered a horrible fate after the overload, I though I would post this one.

When modelling humanoid-type characters (2 arms 2 legs) are you a 90 degree or a 45 degree type ??
  08 August 2002
It usually depends on the range of movement the character will need, eg. if they're never gonna raise their arms above the head the angles will be significantly lower than if you'll be doing some crazy yoga animations.

In general though, Arms about 60' from the waist, elbows at 45-90 (you can usually get these to work well with any reasonable angle). Legs about 30' forward, and maybe 20 outwards, knees about 30 (but similar to elbows, it doesn't really matter).
This is for game characters that don't need excessive movement, ie. they don't need to sit down, or hold the splits or anything.

Generally I don't like 90' angle bends as they're harder to tweak for other angles.

Just have a play until you find angles that hold the shape you want for 90% of the time.
3D Artist ~ Lead Character Modeller (Computer Games)
Chick Template Wip Thread
  08 August 2002
for me, and not only for me i soppose, is easyer to setup a char in a 90 degree type default pos; i find usefull this pose, for a clean(no rotation joints) skeleton.
good days
  08 August 2002
Yep io.
I think 90 degree is easiest and most clean too.
  01 January 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 08:12 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.