|04 April 2014||#1|
Join Date: Mar 2014
Leaf modelling problem
I have a begginer questin, i will appreciate any tip or direction.
I am using 3ds Max 2012.
I am trying to model a tree leaf.
1. I add a picture on the plane sufrace, then use lines to create a closed spline, model of a leaf. Sufrace modifier doesnt work, quadrifiy mesh or face extrude or suface mapper works to fill the spline and have leaf model. (plane of a leaf)
When I create editable poly It is a big 1 poly with many verticles, if i add tesselate its a mess.
What should i do, fast way preferably, use, that model will have nice quad like polygons in the middle and more of the polyons at the edges of the leaf and wont be such a mess.
Thank u, i u can suggest different workflow I would appreciate it again.
|04 April 2014||#2|
Join Date: Aug 2003
Surface does work when you align splines in a way that they form quads.
Quote: When I create editable poly It is a big 1 poly with many verticles, if i add tesselate its a mess.Cut/slice your one big poly by hand then.
|04 April 2014||#3|
Not a real doctor.
Join Date: Jun 2004
You've got a couple of options:
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