Leaf modelling problem

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  04 April 2014
Leaf modelling problem


I have a begginer questin, i will appreciate any tip or direction.

I am using 3ds Max 2012.

I am trying to model a tree leaf.

1. I add a picture on the plane sufrace, then use lines to create a closed spline, model of a leaf. Sufrace modifier doesnt work, quadrifiy mesh or face extrude or suface mapper works to fill the spline and have leaf model. (plane of a leaf)


When I create editable poly It is a big 1 poly with many verticles, if i add tesselate its a mess.

What should i do, fast way preferably, use, that model will have nice quad like polygons in the middle and more of the polyons at the edges of the leaf and wont be such a mess.

Thank u, i u can suggest different workflow I would appreciate it again.

  04 April 2014
Surface does work when you align splines in a way that they form quads.
Quote: When I create editable poly It is a big 1 poly with many verticles, if i add tesselate its a mess.
Cut/slice your one big poly by hand then.
  04 April 2014

You've got a couple of options:
  1. If it needs to be particularly high detail and you need a clean mesh, I'd be tempted to simply trace the leaf in top view with polygons, not splines. Just treat it like any other organic form. Good edge flow!
  2. If you have a spline created that you want to use and need to be able to bend it, smooth it etc... You can convert the spline to an editable polygon, then make a box primitive somewhere in the viewport (not touching the leaf) and make the leaf a "ProBoolean Compound Object". From here go to "Advanced Options" and tick on "Make Quadrilaterals". Then pick your box object. The box should vanish and the leaf should be made of quads. Now collapse the leaf to a poly and you should have a fairy usable mesh.
Hope this post isn't too late
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