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Old 10-26-2013, 08:39 PM   #1
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Edit polly "adds" edge which ruins surface


I'm a beginner to 3ds max and I'm trying to model a chair or part of a chair as seen below (the grey model is an .IGES file I use as a blueprint). The problem I'm encountering is that whenever I add the cut-outs to the geometry, 3ds Max connects them to the outer edges. I guess this is because otherwise they'd be floating in space but the problem comes when I try to chamfer the edges and this "extra" edge destroys the surface.

I really want to make this model with great detail and so I need to find a way around this problem. Any suggestions appreciated!

The extra edge:

And this is what it does to the surface

Old 10-26-2013, 08:39 PM   #2
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