Modeling ground in detail

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  09 September 2013
Modeling ground in detail

Just as the title suggests I am trying to create some realistic looking ground but simple displace and laying a texture over it with normal map is not giving me the satisfying result. I'm working with Blender but I'm sure it has a little (or nothing) to do with the tool I use to achieve what I want. My question is, does anyone have some tips on the workflow to get my ground to look realistic?

These are some of the results I would like to achieve:

IFA by Marcel Haladej

EGR-8 mobile welding machine by Daniil Alikov

Thanks ahead
  09 September 2013
For the mud, you use a mixture of hand sculpting and procedural noise. For pebbles, debris, and so on, you model each piece individually, then use a scattering algorithm and/or hand place them.
  09 September 2013
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