Mudbox displacement map export issue

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  09 September 2013
Mudbox displacement map export issue

Hey guys, I started using mudbox on a model that I originally sculpted in Zbrush, so i Sculpted using map and then added additional details, when i extracted the map however (first time doing so in mudbox) it turned out really dark. Is this normal?

  09 September 2013
I imported the base obj and sculpted with the map, and the model looked good.. is there a way to know what alpha gain I should be aiming for from mudbox for Maya?
  09 September 2013
Is it a 16 or 32 bit map?
  09 September 2013
here is a tutorial how it should work...
and if you are using a 32bit map there are no alpha gain adjustments necessary...
those black areas are negative values...
  09 September 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 03:22 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.