Softening/Smoothing edges when rendering?

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  08 August 2013
Question Softening/Smoothing edges when rendering?

I'm using vray to render in 3ds, and have come to problem that my curves (original made from a spline) renders out so that you can see each line and plane which make up that curve (see image).



Is there a render option to smooth the render output?

I have tried mesh smoothing the object but it smooths the whole object which messed it up, I just want to smooth that curved bit.

I have also tried just selecting the curved part, detaching it, then meshsmoothing it. this works but gives a wobbly line where it sits next to the original object.

Really I would like to be able keep it one whole object and just smooth specific parts.

I used to use sketchup and it somehow cheats by giving you a soften edges option but doesn't soften all the hard edges which you want to keep that way.
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  08 August 2013
Apply the smooth modifier to the mesh. Or use the smoothing groups options of editable poly. Also, to derive a smoother spline curve, increase the steps in editable spline.
 
  09 September 2013
Ah! yes smooth does it, sorry, I didn't realise it did that.

Thank you for your help
 
  09 September 2013
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