Help with high-poly modelling in 3ds max

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  06 June 2013
Help with high-poly modelling in 3ds max

Hello, I've been busy mastering high-poly modelling in 3ds max for a while. But I always seem to bump into the same problem over and over again..

I have this model I'm working on, the shape is pretty smooth, but the corners aren't.

So when I try to make the corners a bit sharper by adding control edges, the "smoothness" of the main shape breaks.

So my question is, how do I make those corners sharp enough, while keeping the main shape smooth as it is in the first picture?

  06 June 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 12:16 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.