Join meshes with smooth intersection

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  06 June 2013
Join meshes with smooth intersection

Hi people,
I need help and advice. I want to connect two meshes with some smooth, natural looking intersection(Meshes are with different topology and size). I'm 3ds max user and did many research, but max's tools are very weak and crush on high poly. So is there some script or standalone software that will do nice blend between 2 surfaces? This is similar effect that I want to achieve.
http://files.wikihelp.autodesk.com/...F22A6B6-low.png
 
  06 June 2013
Quote: So is there some script or standalone software that will do nice blend between 2 surfaces? This is similar effect that I want to achieve.
http://files.wikihelp.autodesk.com/...F22A6B6-low.png

Any NURBS modeller will do.

Quote: I'm 3ds max user and did many research, but max's tools are very weak and crush on high poly.
3ds Max' tools are sufficient if you know how to use them. Why don't you post a screenshot of your problem?
 
  06 June 2013
Originally Posted by scrimski: Any NURBS modeller will do.

3ds Max' tools are sufficient if you know how to use them. Why don't you post a screenshot of your problem?

I kinda agree, but it has stone age tools, that will make you crazy!

And yes NURBS will do the job, but It means I will have to learn whole new(old) technique.
 
  07 July 2013
Looks like you want a fillet command. It'll let you set the radius of the fillet. There are videos on Youtube that outline the usage better than I could describe here.
 
  07 July 2013
just delete the "floor" polygons and the ones below the top object, then select 1 edge on the floor and 1 from the object, then bridge those. then select the border and cap. You will likely have to add some segments around to fix smoothing, but that will at least let it be one smoothing group
 
  07 July 2013
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