05 May 2013 | |
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Veteran
portfolio
Ozzy Hattermann
Bartonville,
USA
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[3ds Max] How to achieve a shape like this??
I've tried pretty much every modeling method I know, but I still can't get this exact nose/cockpit area shape correct!
![]() ![]() ![]() ![]() ![]() Last edited by ozzman1997 : 05 May 2013 at 08:28 PM. |
05 May 2013 | |
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Veteran
portfolio
Ozzy Hattermann
Bartonville,
USA
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Anybody out there??
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05 May 2013 | |
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Frequenter
portfolio
Stas Poritskiy
Scripting/FX/Modeling/Texture/Post/
Gameloft
Auckland,
New Zealand
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post your wires, it would be easier to see where you made a mistake, in general - you just have to move the points, that's pretty much what any modeler will tell you.
show your best version. thanks. |
05 May 2013 | |
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Veteran
portfolio
Ozzy Hattermann
Bartonville,
USA
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This is the best attempt I could make:
![]() As you can see it looks fine from the side, but from the upper left side it's a different story. Note that I never intended to make the side of the nose bulge out like that in front of the passenger door...I just used an FFD on a cylinder. ![]() I guess the cockpit windows don't look as bad as I had mentioned before, but when I'm building mesh around cockpit windows that DO look good, it doesn't want to take on a nice natural curve from the forward fuselage. Maybe I'm crazy, but it just doesn't look right to me. ![]() |
06 June 2013 | |
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Know-it-All
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Ben Dirilo
Connousieur of Ramen
Peoria,
USA
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I'm no expert but i see some strange topology around the windows area and some poles that may be causing your flow issues but once again no expert XD
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06 June 2013 | |
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Frequenter
portfolio
Stas Poritskiy
Scripting/FX/Modeling/Texture/Post/
Gameloft
Auckland,
New Zealand
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yes, i agree with BenDstraw, you do have triangles... this is the main reason why model doesn't look right,
marked image as you go around fixing the outlined in blue problem areas - you will see how your model starts to look right. |
06 June 2013 | |
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Veteran
portfolio
Ozzy Hattermann
Bartonville,
USA
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Wait...so I shouldn't have ANY triangles at all?
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06 June 2013 | |
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Freelance chacha teacher
portfolio
Patrick Boisvert
3D / 2D Artist
Soldak Entertainment
Quebec,
Canada
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Create a simple cage mesh that subdivides cleanly, leave out the windows. Add as many iterations as you need to create the windows (even geometry works best), collapse your mesh and then start deleting quads to form the window openings.
In other words, you need more density to support that kind of details in a round/circular object. You could use smoothing groups and "double smooth" trick but there might be artifacts with that approach too. __________________
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06 June 2013 | |
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Expert
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