Customizable 3D Human Model

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  05 May 2013
Question Customizable 3D Human Model

Hello dudes and dudettes,

I am currently modeling a male body for game purpose. In that game, the physical appearance can be modified by the player, therefore, I will change the mesh several times to propose various anatomies.

Can you tell me what you think about my current mesh and what you think I must change to fit the goal ? It must not be too heavy since the game have to be has light as it can.

Currently, the mesh is divided in 4 parts : head / chest / legs / arms
but later there will be more divisions

The overall body is 3080 tris.

Do you think my mesh is clean and malleable enough ? (please do not take care to the UVs problems as it is not the final uvs)

Click to enlarge the image.

Thank you for reading
  05 May 2013
Around the ears and under the chin/neck line could probably flow better and give a more efficient mesh for very little extra geometry.
Can you post close-ups of the hands and fingers also?
I like to learn.
  05 May 2013
thank for your reply

Currently I cannot seem to find a good way to finish the back of the jaw, if you have any idea please tell me (you can just draw some lines with paint on the pic I sent before, or try to explain it). About the ear, it is a position that is not to be animate so it is not that important.

Here is a close up on the hand :

I don't need much details on the hand, just need it to be anim-able.
  05 May 2013
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