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Old 05-02-2013, 08:36 PM   #1
Hussain Almossawi
Vancouver, Canada
Join Date: Mar 2007
Posts: 202
modelling foam structure

Hi everyone,

I use 3d max, and was wondering what would be my best way of approaching modeling something like this:

Thanks a lot!
Old 05-03-2013, 06:53 AM   #2
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Kevin Baker
Freelance Modeller
Oakland, USA
Join Date: Sep 2007
Posts: 1,392
Ideally, you'd want a procedural modeling tool to do something like that. Maybe you could find something on creative crash, but if not, and assuming you don't have the skills to write something, you could start with the basic shape in zBrush, mask out the areas you want to be solid, extract them, then delete the base shape.
Old 05-03-2013, 02:27 PM   #3
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Patrick Boisvert
3D / 2D Artist
Soldak Entertainment
Quebec, Canada
Join Date: Dec 2004
Posts: 1,471
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I've never modeled anything like that but first thing i'd try is this:

First create an 8 cylinder, keep only the end cap, inset to desired thickness, delete middle polygons. Next i would make this "hole" tileable, so i'd duplicate it a bunch of times (like a wall full of holes) also making sure it subdivides nicely when attached to others. Finish by using ffd box modifiers, noise, soft selection just completely trash the uniformity. That might work for the top image. The 2nd one looks a bit more organized and could benefit from a custom shape.

Another approach could use a dense plane and then create random sized circle shapes, then do a compound shape / merge, finish with modifiers for randomness.
Old 05-03-2013, 02:27 PM   #4
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