modelling foam structure

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  05 May 2013
modelling foam structure

Hi everyone,

I use 3d max, and was wondering what would be my best way of approaching modeling something like this:

Thanks a lot!
  05 May 2013
Ideally, you'd want a procedural modeling tool to do something like that. Maybe you could find something on creative crash, but if not, and assuming you don't have the skills to write something, you could start with the basic shape in zBrush, mask out the areas you want to be solid, extract them, then delete the base shape.
  05 May 2013
I've never modeled anything like that but first thing i'd try is this:

First create an 8 cylinder, keep only the end cap, inset to desired thickness, delete middle polygons. Next i would make this "hole" tileable, so i'd duplicate it a bunch of times (like a wall full of holes) also making sure it subdivides nicely when attached to others. Finish by using ffd box modifiers, noise, soft selection just completely trash the uniformity. That might work for the top image. The 2nd one looks a bit more organized and could benefit from a custom shape.

Another approach could use a dense plane and then create random sized circle shapes, then do a compound shape / merge, finish with modifiers for randomness.
  05 May 2013
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