Model size from Zbrush to other applications

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  04 April 2013
Model size from Zbrush to other applications

I have a base mesh created in zbrush, and i've exported it out to topogun. The first problem i notice is that some areas lose detail (the lips). Then I export to maya and notice that the model is tiny.

At first I did'nt put it together, but my professor helped realize the loss of detail in topogun could possibly have to do with the fact I created the mesh in Zbrush, and the size was small so resolution was lost.

So the noob question of the day is how can I make sure this mesh i created in zbrush is at a large enough size that I can cycle between all these applications and not lose resolution. Its pain re topologizing and wanting to project the detail from one the old mesh to the new one, but having to re size the re topologized mesh on top of the detailed one.
  04 April 2013
There is a scale slider in the import/export tabs in Zbrush, if I remember correctly. Also, if you're exporting from 3dsm, make sure that scale is set to 1 in the obj exporter window.
  04 April 2013
The scale of the mesh is completely independent of the resolution/polycount of the mesh. My guess is that your mesh looks more detailed in ZB due to the Matcap shading. when sculpting in ZB it's very important to ALWAYS switch around different materials and move your lightsource around to view the mesh under different lighting conditions.
  04 April 2013
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