|04-16-2013, 07:39 PM||#1|
North Vancouver, Canada
Workflow for film/cinematics?
I've Googled for ages trying to find answers, but failed at finding them so I'm asking here.
I'm working on a new reel targeted towards VFX studios, and therefore would like models that are similar to those made for film (or game cinematics). However, I'm a little confused when it comes to the geometry, especially edges. Do film modelers use smooth with hard edges preserved and then bevel the hard edges? Or do they add supporting edge loops and smooth that way? And if they do it that way, would they just use smooth mesh preview, or the actual 'perma' smooth option?
Also, keeping all of this in mind, do film modelers take a different approach to UV layout, or do they just grab the most center edge in a bevel to cut?
|04-16-2013, 09:25 PM||#2|
Join Date: Jan 2012
Well I've never worked a day in VFX or film in my life, but I use a variety of techniques in my hobbyist works. I do use the crease tool in Maya a lot, or hard edges in XSI, or . in Cinema4D. I usually go the slow route and cut out my UV's by hand, but I'm sure the pros have better techniques.
Check out some of the work from Andre Cantarel if you want to know how the pros work:
He seems to mostly use beveled edges on his models to harden things up. He's pretty responsive on his threads, so if you ask a question, you'll probably at least get a short response.
|04-17-2013, 12:46 AM||#4|
Lord of the posts
Join Date: Sep 2003
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