Help! Mixing round and rectangular shapes

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  04 April 2013
Help! Mixing round and rectangular shapes

Hi Folks,

can someone help me with this. I cant get my heard around how to model this. Im starting out with a gengon for the bottom part but can't figure out how to make the upper part of it without making it two objects. The main problem here is mixing rectangular and round forms in one object. Maybe theses something im missing ....

  04 April 2013
I'm not a big fan of NURBS, but honestly if I were presented with this I would have attempted it in NURBS first. Would make a ripe candidate for doing a fillet blend between the two types of surfaces.

If I absolutely had to do it with polys, I would probably start off with the cylinder shape (smoothed) to get the right number of polys, and then start flattening the sides at the bottom. I would probably start out with the cylindrical shape, but then delete all faces down to just one facet, and then make all of the intense changes (flattening the sides at the bottom, approximating the curve and blend at the middle, etc), and then duplicate each piece and re-assemble them into a ring.

I'm also sure there are other (better) ways to go about this, but they elude me right now. Good luck!
kdm ::
making fun of lightwave since 2004
  04 April 2013
Start with a rather dense cylinder fo the upper part, create a loop around the middle and inset all polys below, then move inwards, then turbosmooth/Meshsmooth(if you're using 3ds max).
  04 April 2013
thx guys

ill try that
  04 April 2013
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