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Old 03-25-2013, 12:01 PM   #1
kartyyy
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Kartina Yahya
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Modelling long sleeves/cloth?

Hello everyone. I'm new here, please guide me

I have a question on how does one go about modelling long sleeves - flowy, wide long sleeves like ones on a kimono - any type of cloth really.

Does one do the basemesh in 3dsmax/Maya first and then sculpt the folds in Zbrush?

Are there any other methods that I can use? I'm intending to model in 3dsmax.

Also, with long sleeves, is it necessary to model the arms within the sleeves?

Thanks in advance!
 
Old 03-27-2013, 01:04 AM   #2
Meloncov
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How are you planning on animating them? Is it just going to move along with the body, with maybe a few extra joint controls, or is it going to be simmed?
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Old 03-27-2013, 09:03 AM   #3
kartyyy
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Hi Meloncov, I understand that sim is hard to control? If possible I would like to exercise control over the cloth, so joints are probably best. I don't have experience modelling/animating cloth so I am not sure.
 
Old 03-27-2013, 06:55 PM   #4
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Doing simulated cloth is a lot more time consuming, and it's often not a possibility for games, but it'll give much more realistic results.
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Old 03-28-2013, 03:10 AM   #5
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I see, which program is better for simming cloth? Since I'm not animating much, I would prefer to get more realistic results
 
Old 03-28-2013, 04:19 AM   #6
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nCloth within Maya is perfectly good.
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Old 03-28-2013, 04:19 AM   #7
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