|03 March 2013||#1|
Join Date: Mar 2013
Sphere Hexagon Geometry
Hey guys, new to the forum
Was hoping if anyone could help me out.
I've recently started designing my own game and it's been over 3 years since I last picked up Maya. Now even 3 years ago my modelling skills weren't great.
What I'm trying to create are "planets" in the style of Spore;
But I would like the geometry of the planet to follow the rule of Hexagons over squares to help with the game play. Now I'm not sure how engines are going to cope with Hexagon based models just yet (Will be an experiment I guess) but for now this is what I'd like to achieve.
I found a tutorial on how to produce the hexagons but unfortunately it's in Japanese;
Can anyone understand/follow the steps he has taken to achieve these effects?
|03 March 2013||#2|
Join Date: Jan 2012
Make a shpere, and open your edit mesh tab.
Hit the square box next to chamfer vertex, turn it up, and hit apply.
Then use the merge tool.
Triangulate your mesh by going to your mesh tab, and hit triangulate.
Go back to your chamfer vertex tool, turn it down a little, and apply it again.
You might need to re use the merge tool at the end.
|03 March 2013||#4|
Join Date: Sep 2003
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