Modelling help

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Old 03 March 2013   #1
Modelling help

So I've decided to learning modelling properly in 3ds max and wanted to try and make something like this:

For now i just wanted to make the basic stretcher frame. I've tried modelling using cylinders but have no idea how to get those corner's of the frame like that (I've tried using the bend modifier) I managed to box model a frame but is there a way to convert it to a cylinder (shape wise) ?

P.s sorry if this is a really newbie question. If you don't want to explain it does anyone have a link for a tutorial that would be useful ?

Thanks in advance.
Programs i use: 3ds max, vue xstream, after effects

Youtube channel:
Old 03 March 2013   #2
Bend Modifier should work, I use it a lot for motorcycle parts like engine and saddlebag guards.

Have you tried playing with the falloff settings when making the bends?
I like to learn.
Old 03 March 2013   #3
It should really work as Dillster says.

Of course, there is always more than one way to get to any point. Its up to your imagination...
Old 03 March 2013   #4
Managed to get there in the end with the bend modifier. Thanks for the help
Programs i use: 3ds max, vue xstream, after effects

Youtube channel:
Old 03 March 2013   #5
For future reference, you can always use a renderable spline for cylindrical objects that go around corners and such, that'll save you a lot of headaches.

"The best things in life are either illegal, fattening, or take too long to render."
Old 03 March 2013   #6
Splines with a sweep modifier for pretty much everything.
Old 03 March 2013   #7
In the past, I've drawn lines and then thickened them into pipes.
Old 03 March 2013   #8
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