Modeling mechanical characters regarding rigging

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  02 February 2013
Modeling mechanical characters regarding rigging

Hello. I am curious about how do you handle modeling a mechanical character, lets say a cyborg or a robot for animation, regarding bits that are going to need some simulation in the rigging stage like tubing, cables, wires in general. Do you leave those parts for the rigger to model and fit them depending on the extreme poses tests or you just model them eyeballing the future deformation (like with skin)?

Also about armors or plating, do you model and test them in a pre-rigged model in extreme poses to know if there is clipping/interpenetration when bending joints or is a T-Shape enough?
  02 February 2013
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