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Old 02-18-2013, 07:49 PM   #1
Denver, United%2BStates
Join Date: Jan 2012
Posts: 41
Tips for edgeflow around windows/doors?

I am building a DC-10 model for a short film for school, and I am having some issues with getting good topology flow.

(larger version)

When I apply a turbosmooth modifier, it looks like this:


My question is, how can I improve the edge flow around the windows and door areas? I notice there's a lot of pinching and warping, especially around corners, but I'm not experienced enough to know the best way to set this up.
Old 02-19-2013, 06:30 AM   #2
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Patrick Boisvert
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Soldak Entertainment
Quebec, Canada
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99% of the time the answer is more geometry. Once you have a good cage modeled, subdivide it at least once to have enough polygons to work with, collapse it to editable poly so it becomes your new cage. Once you have the openings in place, throw on a subdmodifier (this time without collapsing) to refine the shape and it will minimize the artifacts.
Old 02-19-2013, 06:43 AM   #3
J. Schreyer
ARRI Berlin
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Old 02-19-2013, 06:43 AM   #4
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