Tips for edgeflow around windows/doors?

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  02 February 2013
Tips for edgeflow around windows/doors?

I am building a DC-10 model for a short film for school, and I am having some issues with getting good topology flow.

(larger version)

When I apply a turbosmooth modifier, it looks like this:


My question is, how can I improve the edge flow around the windows and door areas? I notice there's a lot of pinching and warping, especially around corners, but I'm not experienced enough to know the best way to set this up.
  02 February 2013
99% of the time the answer is more geometry. Once you have a good cage modeled, subdivide it at least once to have enough polygons to work with, collapse it to editable poly so it becomes your new cage. Once you have the openings in place, throw on a subdmodifier (this time without collapsing) to refine the shape and it will minimize the artifacts.
  02 February 2013
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