Bridge problem

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  01 January 2013
Bridge problem


I'm having this weird problem with Maya 2011 bridge. When ever i tried to apply the bridge i end up whit a messed up mesh(crossed over edges). Both edges has a equal amount of faces(8). I know that there' s a easy way of welding those to faces together but i want to understand why this is happening and also how this can be achieved with bridge tool. Any help would be appreciated.
Attached Images
File Type: jpg Bridge01-1.jpg (79.3 KB, 6 views)
File Type: jpg Bridge02.jpg (82.0 KB, 5 views)
File Type: jpg Bridge03.jpg (76.6 KB, 4 views)
  01 January 2013
Some aditional screenshots
Attached Images
File Type: jpg Bridge04.jpg (78.4 KB, 0 views)
File Type: jpg Bridge05.jpg (68.5 KB, 4 views)
  01 January 2013
Hey man,

Just extrude the edge out, and use the weld points tool to close the gap.

I've found the bridge tool to be a tad wobbly. Your result is getting flipped.

  01 January 2013
Thanks AJ, I've been reading on deferent forum that the bridge doesn't always work as intended I was hoping to figure out what I did wrong(or is it a bug in Maya) to cause the result to flip.
  01 January 2013
Have you tried changing bridge offset (under the bridge tool settings)?
  01 January 2013
Where can I find the offset option. Under the option box is there no offset option.
  01 January 2013
Bridge also gets wonky if your normals aren't oriented properly. Turn off two-sided lighting to ensure that your legs have the same orientation as your body.
  01 January 2013
I will check the normals. I try to reconstruct the problem with simple shapes and figure something out. The bridge will work correctly if I bridge to simple shape(like boxes) but if do the following it will always failed by flipping the results.
Steps to reproduce in Maya 2011:
  • Create a simple cv curve shape
  • Create a polygonal circle
  • snap the circle on the curve
  • extrude the circle along the curve using surfaces extrude(as polygon)
  • Rote and move the vertices of one end bit(doesn't matter how far. This step is optional)
  • create a polygonal cylinder, delete the faces on the top cap
  • position the cylinder so the open section is facing toward the end of the extruded shape
  • combine the two
  • select the edges facing each other using the select edge border tool
  • bridge the selected edges and you end up with a crossed over and flipped result
  01 January 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 05:14 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.