Stars in a character mesh.

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
Old 01 January 2013   #1
Stars in a character mesh.

Hey all. Ive been in the process of further understanding proper topology. Its been a challenge, but one thing im having a difficult time understanding is the location of stars in a mesh. My main query is where in a 3d character mesh would it be ok to have a star, and it not affect the deformation in order to animate it?
Old 01 January 2013   #2
Hey man,

Unless you've got a picky game engine, its not that big of a deal any more. Just try not to do anything too crazy, like running 10 or 15 edges together (unless its the cap of a sphere or cylinder).

Old 01 January 2013   #3
keep it to a 5 sided pole ....more is not good. These happen whenever you turn the edgeloops. You want them in flat areas of the mesh that dont curve to much.
: my website :
Old 01 January 2013   #4
It probably depends on whether or not you're going to animate it and texture it. I would imagine it looking really ugly when UV mapping.
Old 01 January 2013   #5
The character is eventually going to be rigged, textured , and animated.

Heres one of the characters' head screen shots.

i can see several stars, and would like to know which i should get rid of so the deformation would not get negatively affected.
Old 02 February 2013   #6
the 5-stars are unavoidable on really any model that has extrusions. I think you can fix that 6-star on his jaw by connecting the edges like this (blue line)

Attached Images
File Type: jpg topo_2_zpsa423283e.jpg (91.8 KB, 20 views)
Old 02 February 2013   #7
oh wow. thanks for that man. didnt even notice i had a 6-star. much appreciated
Old 02 February 2013   #8
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 07:01 AM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.