Stars in a character mesh.

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  01 January 2013
Stars in a character mesh.

Hey all. Ive been in the process of further understanding proper topology. Its been a challenge, but one thing im having a difficult time understanding is the location of stars in a mesh. My main query is where in a 3d character mesh would it be ok to have a star, and it not affect the deformation in order to animate it?
  01 January 2013
Hey man,

Unless you've got a picky game engine, its not that big of a deal any more. Just try not to do anything too crazy, like running 10 or 15 edges together (unless its the cap of a sphere or cylinder).

  01 January 2013
keep it to a 5 sided pole ....more is not good. These happen whenever you turn the edgeloops. You want them in flat areas of the mesh that dont curve to much.
: my website :
  01 January 2013
It probably depends on whether or not you're going to animate it and texture it. I would imagine it looking really ugly when UV mapping.
  01 January 2013
The character is eventually going to be rigged, textured , and animated.

Heres one of the characters' head screen shots.

i can see several stars, and would like to know which i should get rid of so the deformation would not get negatively affected.
  02 February 2013
the 5-stars are unavoidable on really any model that has extrusions. I think you can fix that 6-star on his jaw by connecting the edges like this (blue line)

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File Type: jpg topo_2_zpsa423283e.jpg (91.8 KB, 20 views)
  02 February 2013
oh wow. thanks for that man. didnt even notice i had a 6-star. much appreciated
  02 February 2013
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