Creating and uv unwrapping shoelaces

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  01 January 2013
Creating and uv unwrapping shoelaces


I have made shoe laces in Maya 2013. I did this by using the cv curve tool to draw a path, then created a cylinder, deleted the faces until I was left with a flat circle. I then moved the circle so the center snapped to the start of the curve. Then extrude to make the laces. This worked really well. But not really sure what the best way to uv unwrap the object would be. Any thoughts?
  01 January 2013
UVLayout will let you unwrap long extruded shapes relatively easily. I don't think there's any easy way to do it within Maya.
  01 January 2013

What I would do is this...
Planar map the lace from the direction that it will mainly be seen from. Select edges along the back and cut the uv's to create a UV seam. Select All UVs in that shell in the UV editor. Click the interactive unfold UV button on the menu bar of the UV editor. (It may not be called that, may be just unfold or something) scrub the unfold slider... Should work. Be sure to cut along the end edges too as they will warp the unfold otherwise. Maybe even use the layoutRectangle tool to get a nice unified layout. (You might need to look in help to know how to use that one ).
When I was alive, I may have been a little...Naughty!......

  01 January 2013
Hey man,

You can try to make a cv circle, and then extrude that along your path. Use the extrude tool under surfaces, and set the result to at curve and polys. You'll get a decent UV set after the extrusion, and you can clean it up like this:

  01 January 2013
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