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Old 12-26-2012, 05:58 AM   #1
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Anand Muruganandam
maac indiranagar
Bangalore, India
Join Date: Jun 2008
Posts: 20
Nomal backing issu in zbrush, help me

I had problem with exporting narmal from zbrush to maya, the model is low poly only half model been modeled and unwraped then is mirrored, then the uv also mirrored, When i am exporting normal from zbursh, one side is coming good other side, looks overlaped, please tell me where i have done the mistake, I have tryed xnarmal also result would be sam, Please help me to refine them,
thank you,
Old 12-26-2012, 04:55 PM   #2
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Patrick Boisvert
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Soldak Entertainment
Quebec, Canada
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You normal mapped a model with mirrored UV's without shifting the overlapped side. The solution is to bake the full mesh with shifted UV's.
Old 12-26-2012, 04:56 PM   #3
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