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Old 12-05-2012, 05:40 PM   #1
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Question Question about topology head-solution

I'm somewhat a newbie when it comes to modelling - and thus I got a question about how to solve some left-over edgeloops on the head of my character. it's 4 edgeloops that I would prefer if they didn't go all the way to the body.

The question is if this is a possible solution for the edgeloops, since there will be hair over those parts, and they won't be able to move so it shouldn't be noticable - but yet it feels like a bad way of solving it. What do you guys think?

Cheers, Morris.
Old 12-10-2012, 03:58 PM   #2
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Patrick Boisvert
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It's a part of the head that has absolutely no deformations and it will be hidden by hair, so it's a perfect spot. You could also place that pole at the back of the skull where it meets the neck to give some form in the area.

I've seen topology with triangles all over the hairline, the face had a good amount of resolution but at the top of the head it was just a waste of polys.
Old 12-10-2012, 04:33 PM   #3
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^^ Cheers. Took so long for the thread to be posted (guess it's like that when its the first post), so I forgot about it - I managed it another way though, cuz' when I was cleaning up the polygons I saw that I actually could remove like 3-4 edgeloops at that area

Old 12-10-2012, 04:33 PM   #4
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