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Old 10-28-2012, 05:59 PM   #1
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davidKatara's Avatar
David Katara Gvozdenovic
Zagreb, Croatia
Join Date: Jun 2011
Posts: 86
Smile 2 Quick questions - Modeling a bird for a short animation

Hi guys.
I have two quick questions.

I want to make a close-up animation of a crow and it will be rigged, but I have never modeled a bird for rigging so my question is, should I model it with it's wings spread out or closed to the body.
After modeling, I will rig it, add feathers with hair and fur (3dsMax 2012), make an environment and animate the crow for a few seconds. It will probably stand on a pole, do some moves and probably fly off.
The second thing is, how should I model wings because I'll add realistic feathers with Hair and Fur? How should the wing ends/edges look like?

I don't have the final concept yet, but I have the shot in my head, I wanted to know how should I model it before doing any sketches.
It will be a part of my first reel I'm working on and I will also do a still shot of that scene. The main focus is on photo-realism so keep that in mind if you wanna give me some tips on this.

I found this CG bird video on YT and that level of realism is what I'll try to achieve:

Anyways, thanks for clicking

PS. Sorry for any misunderstandings, English is not my native language.
Old 10-28-2012, 07:56 PM   #2
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Kevin Baker
Freelance Modeller
Oakland, USA
Join Date: Sep 2007
Posts: 1,390
You'll want to model it with winds spread.

Also, based on you're apparent lack of experience, you should know that getting the level of realism in that YT video isn't gonna happen until you have quite a few more years of experience.
Old 10-29-2012, 12:30 AM   #3
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CGTalk Forum Leader
Indiana, USA
Join Date: Jan 2012
Posts: 1,810
Hey man,

The guy who made the bird is one of the top CG artist out there...

Just try to keep your base mesh as simple and low poly as possible. You could try using single polygons as feathers, and combine them into one mesh for skinning. Map a texture with a transparency map to the feathers.

Old 10-29-2012, 12:30 AM   #4
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