varying resolution

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Old 10 October 2012   #1
varying resolution

I'm not the best modeler in the world, but I have done some, mostly hard surface and simple stuff. I'm trying to improve my workflow, edge flow etc and make things a lot cleaner. SO i modeled the hand separately and now need to attach it to the rest of the arm. The problem is I can't figure out how to cut the edges so that I won't have triangles. Sometimes I can figure out how to connect things on other models, but a lot of time I get stumped. Is there any easy technique that I could use to be able to figure things like this out?

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Old 10 October 2012   #2
There are many, many techniques. You should peruse the topology sticky at the top of this section where it's discussed at great length.
 
Old 10 October 2012   #3
You can use a pattern like this to wrap around 2 extraneous edge loops. Having tris or 5 sided polygons really isn't that big of a deal though.

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Old 10 October 2012   #4
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