Modeling technique feedback

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Old 10 October 2012   #1
Modeling technique feedback

Hey all!

Im a intermediate 3Ds Max user in architecture school and now in need of help
with some modeling tecniques. I would appreciate if somebody took some time
to explain what kind of modeling techniques could be used to forms like this one..







 
Old 10 October 2012   #2
That's fairly straightforward NURBs modeling.
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Old 10 October 2012   #3
Nurbs modeling in Max is terrible. You could use spline-cage/surface modifier modeling or straight sub-div modeling. To achieve the framework you could use the lattice modifier.
 
Old 10 October 2012   #4
Hey,

You can model the base shape using regular polygons, and then convert the edges into curves. Then extrude your beam shape along your cage of curves.

Since your going into architecture, it might be a good idea to read into the different techniques of how a computer draws a surface. I'm sure you will be dealing with lots of CAD models, and its important to understand how the computer interpolates polygon data from NURBS input. Theres a big difference between manipulating polygon data directly with edit poly, and generating it with algorithms using NURBS.

I don't have much experience in the ArchViz world, but maybe someone could chime in and recommend a book that explains things like NURBS, polygons, OpenGL, CAD, and raytrace rendering with an angle on 3D architectural modelling.

-AJ
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Old 10 October 2012   #5
You might find Mathsurf 2 and interesting plugin to play with.

http://www.torabiarchitect.com/news/mathsurf2.html

You'll get some neat results combined with the lattice technique mentioned above.

Another cool plug is Populate Panels, perfect for organic shapes.

http://populate3d.com/products/panels/

Both are freebies
 
Old 10 October 2012   #6
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