CGTalk > Techniques > Modeling
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 10-16-2012, 07:41 PM   #1
bbbrazer123
New Member
portfolio
brazer bozlak
student
san francisco, USA
 
Join Date: Oct 2012
Posts: 1
Modeling technique feedback

Hey all!

Im a intermediate 3Ds Max user in architecture school and now in need of help
with some modeling tecniques. I would appreciate if somebody took some time
to explain what kind of modeling techniques could be used to forms like this one..







 
Old 10-18-2012, 09:38 PM   #2
Meloncov
Expert
 
Meloncov's Avatar
portfolio
Kevin Baker
Freelance Modeller
Oakland, USA
 
Join Date: Sep 2007
Posts: 1,358
That's fairly straightforward NURBs modeling.
__________________
kevinbakercg.com
 
Old 10-19-2012, 11:17 PM   #3
musashidan
Bar Stool Enthusiast
 
musashidan's Avatar
portfolio
Daniel McGrath
Dublin, Ireland
 
Join Date: Mar 2005
Posts: 3,814
Nurbs modeling in Max is terrible. You could use spline-cage/surface modifier modeling or straight sub-div modeling. To achieve the framework you could use the lattice modifier.
 
Old 10-20-2012, 07:22 PM   #4
AJ1
User
 
AJ1's Avatar
CGTalk Forum Leader
portfolio
A J
Indiana, USA
 
Join Date: Jan 2012
Posts: 1,810
Hey,

You can model the base shape using regular polygons, and then convert the edges into curves. Then extrude your beam shape along your cage of curves.

Since your going into architecture, it might be a good idea to read into the different techniques of how a computer draws a surface. I'm sure you will be dealing with lots of CAD models, and its important to understand how the computer interpolates polygon data from NURBS input. Theres a big difference between manipulating polygon data directly with edit poly, and generating it with algorithms using NURBS.

I don't have much experience in the ArchViz world, but maybe someone could chime in and recommend a book that explains things like NURBS, polygons, OpenGL, CAD, and raytrace rendering with an angle on 3D architectural modelling.

-AJ
__________________
 
Old 10-27-2012, 02:42 PM   #5
ramissin
Veteran
 
ramissin's Avatar
portfolio
Richard Missin
Professional Drinker / Freelance Gynecologist
Leeds, GB
 
Join Date: Jul 2012
Posts: 57
You might find Mathsurf 2 and interesting plugin to play with.

http://www.torabiarchitect.com/news/mathsurf2.html

You'll get some neat results combined with the lattice technique mentioned above.

Another cool plug is Populate Panels, perfect for organic shapes.

http://populate3d.com/products/panels/

Both are freebies
 
Old 10-27-2012, 02:42 PM   #6
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 01:14 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.