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Old 10-04-2012, 03:28 AM   #1
che broadnax
brooklyn, US
Join Date: Apr 2008
Posts: 34
Detailing clothing without messing up edge flow for animation?

I've been working on some medium poly characters (like, maybe next-gen console level?), and originally, I thought I would have my edge flow based around areas of animation, adding more loops around the elbows and knees and thighs and shoulders, and with those loops sort of tracing the general edge flow of a nude character.

But then when I got into researching clothing, particularly simulated cloth of one sort or another, I noticed that people were very into keeping nice, evenly distributed quads. I understand how that helps a simulation, certainly.

So, now I'm curious. I'm modeling a pair of coveralls, that I intend to skin to a CAT rig (in 3ds Max) and then add some simulation via the PhysX APEX Cloth method. These coveralls have various pockets and detailing that don't really follow EITHER kind of edge flow. How should I handle this stuff?

For pockets at the waist, should I model these things in, even quads be damned? Or should I model these as separate elements?

I'm a hobbyist trying to improve my workflow, basically.
Old 10-05-2012, 09:17 PM   #2
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Kevin Baker
Freelance Modeller
Oakland, USA
Join Date: Sep 2007
Posts: 1,368
When it comes to simulation, there are normally two different meshes; one with very even topology, and no thickness, to be used to run the simulation, and the other with all the details. Depending on the simulation, you can either constrain the motion of the high detail model to the low detail one, or you can bake the details into a map.
Old 12-31-2012, 07:54 AM   #3
che broadnax
brooklyn, US
Join Date: Apr 2008
Posts: 34
I think I should note here, in case anybody else reads this: adding a PhysX ragdoll to a CAT rig will mess up your CAT rig. People say this, but you're gonna try it anyway, and see that the rig still seems to function. Great, you say. Until you try to access some bone info underneath the rigid body collision objects or whatever. Then you'll see that all the bone settings have simply disappeared, and you'll start to remember that everybody always says: stay far, far away from CAT.

Or. Maybe, MAYBE somebody will come outta nowhere and tell you how to keep that from happening.
Old 12-31-2012, 07:54 AM   #4
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