CGTalk > Techniques > Modeling
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 09-09-2012, 03:33 AM   #1
New Member
Borys Sokolov
Wallington, USA
Join Date: Oct 2011
Posts: 7
Question Problem With Modeling A Mouth...

Hello, a while ago I began modeling a simple, cartoony face, and it seems I've already ran into a problem: when looking at the face from an angle, an odd line of contrast forms between the lip area and the cheek. You'll know what I'm talking about if you look at the pictures.

I have tried moving around the cheek a little, but to no avail. The deformation stays no matter what I do. I'm really frustrated, because it seems like such a simple problem to solve. Perhaps my topology is at fault here?

Any suggestions are welcomed. Thank you in advance.

By the way, sorry for my English, it's not my native language.
Attached Images
File Type: png face1.png (47.3 KB, 35 views)
File Type: png face2.png (62.4 KB, 28 views)
Old 09-09-2012, 06:09 AM   #2
Bar Stool Enthusiast
musashidan's Avatar
Daniel McGrath
Dublin, Ireland
Join Date: Mar 2005
Posts: 3,850
Looks like it could be just the viewport shading that's making it look weird from that angle. When modeling sub-d it can be useful to apply a material with a high specular value to better see bumps/dents in the surface as they catch the light when you orbit around. Your topology looks good.

also, you could set up a simple light rig and and do a test render to see if it's visible still.
Old 09-09-2012, 11:12 PM   #3
Always Learning
Dillster's Avatar
Dylan Saunders
Dublin, Ireland
Join Date: Jan 2011
Posts: 2,907
I agree with musashidan, it may just be shading. Your mesh looks very clean and unlikely to be a problem. Apply a material like say shiny plastic and see if there are any dents or ripples where you don't want them.
I like to learn.
Old 09-10-2012, 05:35 PM   #4
Mauro D'Arcangelo
vermezzo, Italy
Join Date: Jul 2010
Posts: 2
could it be a problem in the welding of the central vertices?
or maybe an issue with the normals
Old 09-18-2012, 07:46 PM   #5
Cristian-Vergara's Avatar
Cristian Vergara
Omega system
Santiago, Chile
Join Date: Jul 2009
Posts: 32
Send a message via MSN to Cristian-Vergara

Merge all vertex
Set to face
Soften edge

Is not a error, only you need set the normals each time you duplicate in symetry mode.
Old 09-18-2012, 07:46 PM   #6
CGTalk Moderation
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 07:26 PM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.