uv laying inquiry

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  12 December 2017
uv laying inquiry

i wonder in which way i should lay out the uvs of this guitar case body ( tell me if there's a better way please )
i'm planing to texture it with substance painter btw

  12 December 2017
What's the end goal? High poly or Normal mapped model?
  12 December 2017
Both methods would be viable, but the 2nd option will introduce an additional seam, so just be creative and hide it behind an hinge or something. Be also prepared to fix some artifacts with projection painting *if needed*. You also need to take into account how much screenspace / uv space you have left for the rest of the case.
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