Translating entire animation?

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Old 04 April 2013   #1
Translating entire animation?

Hey Guys,

I'm wondering if anyone has any idea on a way, via the viewport, to translate an entire animation/fcurves for a selected object?

Eg. Your character walks down a footpath, you select and translate/rotate the character's controls in the viewport and the preceding and following animation follows.

Any thoughts on this?
Cheers
 
Old 04 April 2013   #2
The rig should offer that.
If it doesn't, then you'll have to offset the animation of whatever master control that can do it yourself. To do it you can either jerry rig the lot with a bunch of constraints and plotting animation back and forth, or if you can have the animation live in the mixer then you can consider using a clip FX.

As thing like rotation imply a lot more than offsetting some keyframes, but can change the time and density need of the curves, you can't just move something away and everything automagically follows.
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Old 04 April 2013   #3
Originally Posted by Bitcloud: Hey Guys,

I'm wondering if anyone has any idea on a way, via the viewport, to translate an entire animation/fcurves for a selected object?

Eg. Your character walks down a footpath, you select and translate/rotate the character's controls in the viewport and the preceding and following animation follows.

Any thoughts on this?
Cheers

Usually I just select all control curves/implicits, go into the graph editor and manually offset them that way (are you talking about offsetting in terms of timing or actual position?)
 
Old 04 April 2013   #4
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