Tangent vector displacement maps

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  10 October 2012
Tangent vector displacement maps


I've been trying to get tangent vector displacement maps from Zbrush to work with the new vector displacement node in Mental Ray. The Zbrush diagnostic file suggest a Flip and Switch setting of 10, but so far I've not been able to get a decent result in 2013.

I was wondering if there's anyone that had more luck.


  11 November 2012
Did you find a solution? Was anyone able to help you?
maya and zbrush training
creating CG3D since 2001

3D Models
@ Turbosquid

my Scripts
  11 November 2012
Nope, not much luck so far. Seems like not many Zbrush artists are animating their sculpted characters, or everyone is using Mudbox. The tangent vector displacements from Zbrush don't work in neither Mental Ray nor Arnold. But I'm working on the issue with AD support.

If there's progress I'll post it here.

  11 November 2012
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