FaceRobot Export

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  09 September 2012
FaceRobot Export

Sorry if this is not the right thread to ask

Is there a way to use dynamic stress displacement\bump maps on an exported model from FR, in, say, Max or Maya? If you export it in point oven, then you lose all the bones, and there is no way to attach dynamic texture parameters to... anything... Is there a solution for this?

I'm going to use FR for facial animation, and then export it in Max. Most of the wrinkles will be made in mesh, but some of the smallest will be in a bump map, which must be triggered only when a certain expression comes in place

  09 September 2012
As far as I know, there is no format for exporting/importing dynamic maps.

You could however, export something which represents what the map is doing.. ie. convert it to XYZ coordinates (or rather just X as its a scalar) then read it at the other end to drive the map.
Doing the softimage side is trivial with ICE.
I guess you'd need a max script to convert the x coordinates to a map at the other end.
Over one hundred polygons
  09 September 2012
Thank you for reply, yes, thats a nice workaround

there is no need in scripts for this. There are powerefull tools in max for mapping one parameter to another - parameter wiring and reaction manager =)

MaxScript could be usefull to create a workflow automatisation tool for this task

Thanks again )
  09 September 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 03:17 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.