New Advanced Training Released - Breaking the Ice in Houdini

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  03 March 2013
New Advanced Training Released - Breaking the Ice in Houdini

Hi guys,
I'm happy to announce my 2nd Advanced Training: Breaking the Ice in Houdini.

Training description
Spreading across more than 6 hours of full-hd video, this Advanced Training Course is based on a real production CG shot I did for a commercial some time ago – a submarine submerging under on a frozen see. We’re going to build the 3d scene in Houdini and setup the render-passes to have maximum flexibility in compositing. Fix it in post will also be taken into consideration but to a smaller degree than usual since this training is focused on Houdini.

The video includes only the 3d part of the production but at the end we’re going to briefly discuss the steps that were done at the compositing stage.

While I tried to keep as much of the original recording as possible I did had to edit out some of the render times and a few crashes happened here and there.

We’re going to start with quickly modeling a proxy version of the submarine that we’re going to use until we receive the high-rez version from the shot supervisor. Then we will create the ice using a combination of procedural and classic poly-modeling techniques. Based on the feedback from the shot supervisor we will then tweak the high rez submarine we received and we’re also going to do some changes to the ice. Besides some modeling tweaks for the ice we’re going to animate the broken pieces that are left behind the submarine and we’ll do this using dynamics. Also based on the feedback we’re going to quickly model a ground object.

After the modeling part is done we’re going to focus on lighting the submarine and the ice keeping in mind that we’re going to rely heavily on render passes. We’ll set up rim-lights, fill-lights and all that’s necessary for our submarine to look the best.

Then we’ll work on the shaders, again focusing on the ice and the submarine. And since we’re under deadline we’ll search for a good balance between looks and render times.

Next we’re going to setup the render passes to offer maximum flexibility in post and we’re going to finish this training with talking a bit about the final result and the steps that I made in compositing.

Note that the Training Course can be both downloaded to be watched offline or it can be streamed online. Also, for easier access the video is split into 5 parts.

Introduction - few words about me and this training course.

1.0 – Modeling
1.1 – Modeling: Submarine (proxy)
1.2 – Modeling: Ice
1.3 – Modeling: Ground
1.4 – Modeling: Submarine
1.5 – Modeling: Proxies
1.6 – Modeling: Ice Tweaks and animation
1.7 – Adding Custom Parameters

2.0 – Lighting
2.1 – Lighting: Submarine
2.2 – Lighting: Ice

3.0 – Shaders
3.1 Shaders: Ice
3.2 Shaders: Submarine

4.0 Render Passes
4.1 Render Passes: Ice
4.2 Render Passes: Submarine
4.3 Render Passes: Sun rays
4.4 Render Passes: Z-depth
4.5 Render Passes: Ground

5.0 Final Image and Conclusion

This Video Training Course is released directly by me, the artist, so there’s no middle man to charge half of the price – and this is the reason I’m able to keep the price so low.

Hope you will like it,
Planet Alpha 31
  03 March 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 10:30 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.