|01 January 2013||#1|
Join Date: Nov 2008
Squint/Opera Finds Rendering Edge in PipelineFX’s Qube!
Render Farm Management Software Gives a Speed Boost to Content Creation Firm’s Architectural, Branding, Film, and Large Image Projects
Los Angeles, CA – January 29, 2012 – As the world’s appetite for content grows more and more insatiable, creative powerhouses like London’s Squint/Opera are finding their logistical edge in the most logical of places: pipeline management. With the help of PipelineFX's render farm management software Qube!™, Squint/Opera has recently rewired their pipeline to put speed, performance and task order first – a move that has transformed an under-utilized system into a venerable powerhouse of its own.
This move to Qube! began after a company-modified version of Backburner couldn’t exceed the bar the studio sets for the litany of film, image, branding, interactive and architectural communications projects it works on. Qube!’s ability to automatically manage V-Ray's distributed rendering service actually lured the company away from other options as it fulfilled Squint/Opera’s need to keep their machines constantly working on customized tasks, like rendering film sequences and stills side by side, even when they required varying degrees of automatic and sometimes non-complimentary adjustments.
“We don’t always use 3ds Max, NUKE or V-Ray in the standard ways,” said Ryan Lintott, Director of Technology at Squint/Opera. “PipelineFX’s support staff has been there throughout it all making sure that our desire for customization easily maps to an efficient render pipeline.”
And that pipeline works hard, as it’s asked to create everything from detailed graphic animations used to entice V&A patrons to explore the role of Hollywood costume design to large format 3D visualizations that helped the architects behind London’s Olympics stadium get the critical feedback they needed to get their design approved and built. Qube!, being highly compatible with all major forms of design software, became something of a hall monitor for these projects – actively directing and enhancing the speed at which a project gets from point one to done. “We use it on every project in the office,” added Lintott. “It keeps people away from rendering locally and wasting valuable time that could be used working on the next phase of a project.”
As profits are highly linked to rendering efficiency, Squint/Opera’s decision to employ a tool like Qube! adds up pretty quickly. “It’s easy to see the before and after with a product like Qube!,” says Lintott. “Our projects can be complex, so when you see new versions getting handed in faster and big declines in farm errors, you know something is working. That’s what we were looking for and that’s what we found.”
About Qube!™ and Smart Farming™
Qube! is an intelligent, mature and highly scalable render management solution that can be quickly integrated into any production workflow, and is backed by world-class technical support. Smart Farming delivers intelligence to production pipelines by providing business-critical insight into render pipelines, maximizing investment in rendering infrastructure and automating manual processes. Qube! works out of the box with all leading content creation applications and is truly cross-platform with all software components available on Windows®, Linux®, and Mac OS®X operating systems.
As the leading provider of intelligent render farm management solutions for digital content creation, PipelineFX provides software, support, consulting and training services worldwide. Over 600 customers across film and visual effects, post production, broadcast, design, games and education include Arc Productions, BBC, Cinesite, Deluxe, Digital Domain, Electronic Arts, Google, HBO, L.M.U., Laika Studios, Lockheed Martin, Mackevision, Method Studios, NBC, NHK, Nvidia, Original Force, Pratt University, Procter & Gamble, ReelFX, South Park Studios, Target, and Technicolor. PipelineFX is headquartered in Los Angeles, CA, and has offices in London, Honolulu, Portland, Las Vegas, and Vancouver.
|01 January 2013||#2|
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|