Uplift Universe - Image Entry: Michael Dashow

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Old 04 April 2008   #46
Hey, nice to ya in this challenge. All the best
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Old 04 April 2008   #47
Concept / pre-visualization: Once more, with feeling (and perspective)



Okay, I've had all night to work on this so here's the latest revision: Roughly the same composition, but with everything redrawn to fit the perspective I am shooting for. Side views of heads turned into three-quarters-facing-aways, and the addition of a background, which has some strong perspective lines to it and should help give the feeling of you looking up from worm's eye, er, I mean human's eye view. The city has a lot of long, winding, thin buildings shaped not unlike scrolls (and the aliens' clothing is a lot of flowy fabric echoing the same shapes.) And speaking of echoed shapes, they have a lot of gigantic mushrooms on this planet... yes, it's the Mushroom Planet: I'm referencing that science fiction great, Eleanor Cameron. I'm only partially joking: I never thought of it before now, but that's probably one of first science fiction books I ever read, that and John Christopher. Oh, so anyhow: Mushroom shapes echoed in the rotor undersides of the ships in the sky.

Oh, and the doll in the girl's harms in the lower right: that's a bit bigger now, more human sized. It's going to be wearing the same uniform as the Captain.

On to notes:

Marco - This is pretty much it. No wide angle shot this time around, I've instead really tightened the focus.

Mark - Oh, thanks a lot. I've finally settled on a theme and now you're recommending a bunch of different ones to try. :rolleyes: I'm sticking with this one, I just don't have that much time to keep hitting fouls. Thanks for the ideas, though!

Silvermyst - Is this perhaps what you had in mind by increasing the vertical space? I'd always planned to, but until I had a background, just didn't post a bunch of empty white space. Now you can see what I'd intended to fill it in with.

madshooter - Thanks!



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Old 04 April 2008   #48
Quote:
Originally Posted by walrus
Mark - Oh, thanks a lot. I've finally settled on a theme and now you're recommending a bunch of different ones to try. I'm sticking with this one, I just don't have that much time to keep hitting fouls.

LOL! I didn't realise you were so close to locking it in! Well, definitely no suggestions for change this time. I really love that city background, with those flying craft in the sky. That is pure sci fi fun and it brings the whole scene together beautifully. Fantastic work, Mike
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Old 04 April 2008   #49
Quote:
I didn't realise you were so close to locking it in!


Yeah, I know, I sometimes throw people off by trying a few ideas before settling on something. But I'd really better get moving on this if I'm going to get the whole piece done by the deadline. I need to work my tail off... just in time to have them extend the deadline at the end like they do every challange! But anyhow, yeah, this is it, so if anyone has any crits of suggestions, now would be a great time. Thanks!

-mike
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Old 04 April 2008   #50
Just WOW! Bull's eye for me, Sorry not to be more constructive but I'm too busy drooling on my keyboard...
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Old 04 April 2008   #51
Talking

Thats the one, mike. The perspective is killer, especially with that tall structure up the back there..

congratulations!

Marley
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Old 04 April 2008   #52
oh beautiful view on this one Mike, I just popped in to see how things were coming along and I can't wait to see colors....I guess I need patience
 
Old 04 April 2008   #53
Hey Walrus Never resting, eh? Always a pleasure following your work, and you already have something nice going on I see I'm in as well. And this time I won't fail, like I did in that horrible DW3...
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Old 04 April 2008   #54
Hey Walrus, yeah thats exactly what I was picturing. It's looking fantastic, great perspective and awesome color opportunities with the mushroom-esque landscape. This is gonna be a killer entry!
 
Old 04 April 2008   #55
Cool, thanks everyone! Good to hear I got closer this time. Now to get to work on refining the lines and doing a 3D mock-up of the buildings. Thanks for all your notes.
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Old 04 April 2008   #56
Lol. "Uplift". Just genius.
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Old 04 April 2008   #57
Michael. PLEASE FORGIVE ME FOR NOT RECOGNIZE YOU...

I'm very bad at names, I only recognize ppl from their work. I am a HUGE fan of many of your works. I love your latest DWIII piece! speechless!

a month left for this challenge, I know you will not disappoint us!
 
Old 04 April 2008   #58
Hi Mike! With the worm's eye view, I feel that the foremost figures (the children?) should be larger and with correct anatomical perspective as well (this also applies to the other characters).

I 'm liking the design of the architectures.
Will keep my eyes on this!
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Old 04 April 2008   #59
Concept / pre-visualization: More final layout



Here's the layout a bit further along: 3D mock-ups to get the perspective and the lighting on the building/walls and mushrooms kind of close. some slight costume revisions for the Captain. And I've done the best I can on getting the perspective right on the alien characters. I've enlarged the two lower characters and moved them up some, but am not seeing much else to do with them (meaning that if you do, explicit directions or a paint-over is the only thing that's going to sink in at this point. :) )

But barring that, it's about time to do some line-clean-up!

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Old 04 April 2008   #60
very nice, michael!
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