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Old 04-04-2008, 02:41 PM   #1
Huggy
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Gregor Bös
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Uplift Universe - Image Entry: Gregor Bös

Gregor Bös is entered in the "Uplift Universe Challenge" update: View Challenge Page

Latest Update: Final Image: Fafners Tribute
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Old 04-05-2008, 10:35 AM   #2
Huggy
astonished everyday
Gregor Bös
Malsch, Germany
 
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Concept / pre-visualization: First Pencil Concept



This is my Pencil sketch for the Challenge. Alien and human Kissing, but ready to stab a dagger in the back of each other.
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Old 04-06-2008, 03:49 PM   #3
Huggy
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Gregor Bös
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Work In Progress: Human Head



The Head of the Human, freshly modeled.

Have to refine some parts, maybe character will be changed later.
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Old 04-07-2008, 04:51 PM   #4
yakonusuke
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Jakob Eirich
Illustrator/Concept Artist
Salzgitter, Germany
 
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Hey Huggy, die Augenregion und der Mund sind noch nicht so optimal.
Und die Loops am Kinn verlaufen nicht richtig, aber sonst ganz gut. Der Kerl sieht
schonmal nicht wie jeder andere aus.
 
Old 04-09-2008, 01:18 PM   #5
Huggy
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Gregor Bös
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Work In Progress: Human Basemodel Done



The Human basemodel will, mainly, stay as it is. The details will be added with sculping. I won't model the legs and a detailed back, because i can't really calculate the time i'll be needing with rigging, texturing, sculping and getting into xsi. After the competition i'll surely take the time to complete the human basemodel.
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Old 04-10-2008, 04:34 PM   #6
Huggy
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Gregor Bös
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Work In Progress: Alien Basemesh done



Not very interesting, the little basemesh for the alien. it will be mainly seen from behind and has to be sculped before i can start texturing.
the material of the alien will be much harder to realize than the model, because i never worked with xsi and it also might become a quite complicated one.
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Old 04-10-2008, 04:50 PM   #7
Huggy
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Gregor Bös
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Concept / pre-visualization: Alien concept sketch



Just another little coloured sketch. I'm not really happy with it,
but it will work so far... I'll just have to worry about the translucent materials.
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Old 04-11-2008, 07:24 AM   #8
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Phil Gosch
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Hey, great progress so far!
But I wonder, if everything has to be done in XSI in order to get the licence?
Your modeling was done in Blender right?
I've read the rules, but it never says everything has to be done in XSI does it?
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Old 04-11-2008, 05:23 PM   #9
Huggy
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Gregor Bös
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Hey Phil!
Thank you. The modeling was done in Blender, right, because I entered the competition 3 weeks after the start and I just couln't take the time to start with learning the all the basics again in xsi. I don't think that there has anything to be done in xsi, because it's more a promotional project by Softimage. The main reason to use xsi for rendering are the renderer and the material options. If i won't get it to work, i still can switch back to blender

But first i have to learn zbrush... very experiencing challenge ;-)
 
Old 04-14-2008, 02:39 PM   #10
Huggy
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Gregor Bös
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Work In Progress: Dagger Model



The Finished Model of the Dagger.
It took me a bit more time to complete than I expected, and there are still some parts not satisfying.
I know, it doesn't look very futuristic, but I think the expression of violence is morely something ancient, hard to express with clean futuristic designs. The materials will combine both, ancient and futuristic parts (I suppose ;-)).
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Old 04-14-2008, 04:06 PM   #11
SaphireS
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Phil Gosch
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Looks great so far, rendered in Mental Ray I suppose?

PS: Ich würde nur die Klinge länger machen, sieht nicht sehr gefährlich aus mit der kurzen Klingenlänge.
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Old 04-14-2008, 04:32 PM   #12
Huggy
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Gregor Bös
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Thank you Phil!

Rendered in Blender, Because I modeled it there and i don't think it's 100% done. You aren't the first who thinks it's rendered in mentalray, but, well, there isn't any shader on the dagger, I haven't even assigned any material to the dagger. It's just the lights.

Sure, you're right, the blade should be longer.
 
Old 04-19-2008, 10:19 PM   #13
Huggy
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Gregor Bös
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Work In Progress: Posed Human Basemesh



I struggle with Zbrush. It all didn't work as I hoped. After detailing a bit the alien (not really interesting, maybe I'll do it again.. but time is running out). I had a hard fight with zbrush - transpose caused crashes. Rigging with zspheres caused crashes. So I posed the human, without a rig, in blender, using the modeling tools (Faster than weightpainting and so on...). Of course there are lots of disadvantages. But since time is running out, I just have to move on, so I'll just try to somehow get an image close to the one I have in mind. I'm not really satisfied with the crappy deformations (hands !) and the pose. But it hast to work.

Thanks for checking.

Last edited by Huggy : 04-19-2008 at 10:40 PM.
 
Old 04-30-2008, 04:16 PM   #14
Huggy
astonished everyday
Gregor Bös
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Work In Progress: Sculped Human



Still having hardware problems, which threw me back for about a week and still are braking, because I'm afraid of bsods, i happily did the sculping of the human. maybe i'll tweak here and there some parts, because not everything is really fine, but i think it was worth the effort. It counts less than 670 000 Polygons which should mean that there isn't any big trouble with rendering it later. Much harder are the bluescreens. i can't be sure if i can render for longer than a hour without the computer shutting down... have to clear this issue, but time is running out.

Thank you for checking.
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Old 05-02-2008, 06:46 PM   #15
Huggy
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Gregor Bös
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Work In Progress: Posing Done



Luckily the transpose tool worked for the alien mesh... so i didnt have to sculpt it again. It also means that the transpose errors are referring to the human basemesh, so maybe there's just been a problem with the loopflow.. dunno.
Due to the Hardware problems I'll return my PC, so i have to nearly finish the whole project in about today and tomorrow.. which means a hell of work, and I really don't know If I'll do it. But gotta try ;-)
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