DWIII - Showcase Thread [unofficial]

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Old 05 May 2008   #46
Morastadion - Curricle of Zth

This is my character Morastadion, a nomad invoker who wields the void artifact The Curricle of Zth.

Old 05 May 2008   #47
I Didnt make it into the top 50 but i had fun!

Old 05 May 2008   #48

WIP Thread
Old 05 May 2008   #49
9000 tri's
Race: Centurian
Class: Warlord
Power: Fire/Lava
Old 05 May 2008   #50
3D Entry:

Last Name: TOBE
Race: Human changed to something else by a drunk sorcerer.
Profession: Warlord


2D Entry:
Name: DONT
Last Name: Know Yet
Race: Human changed to something else by a drunk sorcerer.
Class: Warlord

All work and no play makes Jack a dull boy.[color=Silver]
Old 05 May 2008   #51
awesome challenge, here is my monster

Old 05 May 2008   #52
Name: Korban
Race: Giant
Fire Warlord!

Attached Images
File Type: jpg ModelingSheet-Korban.jpg (75.1 KB, 8 views)
File Type: jpg ConceptSheet-Korban.jpg (97.0 KB, 6 views)
File Type: jpg Winningpose-Korban.jpg (83.6 KB, 9 views)
Old 05 May 2008   #53
Great Cthulhu

Old 05 May 2008   #54
here we go !

Dominance War III
Old 05 May 2008   #55

Old 05 May 2008   #56
I wanted to make a Clericon with a Light/Holy Energy. I would say that he's an alien, but he mutated into what you see today, from 2 aliens... One of the main stipulations is that he is somehow able to defend himself from the all metal creatures. I have yet to paint the concept and flesh out any of the details of armor. And whether that armor is metal or organic or mineral deposits... obviously something hard...

The artifact, which i call the Callow represents a magic of infinite power. I'm not sure whether it is a symbol of a boy, or a real boy, but rest assured that whatever power emminates from that powerful amalgum will hastily banish any metallic monsters from whence they came. Light and wormholes are connected intrinsically in physics, and the master and artifact together can channel the banish portals.

AWESOME FEATURE #1: When in defensive mode, his head retracts into the mandible and he is able to power attact, but he can't move much. When the head is out of the mandible, the master can more innately communicate with the artifact, allowing for longer range and faster attacks.

AWESOME FEATURE #2: Truly there is some form of symbiosis between the master and the artifact that makes the banish portals possible. When the artifact is casting he shakes all cool-like in a freaky seizure way... trust me it'll look cool... When the artifact is casting his special... his limbs extend and you get a crazy HDRI light bloom.

Obviously the CG Society logo goes on the shield, and some color accents on the chacacter will be red and black and white. I'm probably going to color this concept some more after I finish fleshing it out.



Last edited by blindsyte : 03 March 2009 at 07:24 AM. Reason: missing main image
Old 05 May 2008   #57
Njoo that's great! Very fresh
Old 05 May 2008   #58
Nice to see all the work and ideas people come up with. Thanks for sharing.
Old 05 May 2008   #59
Raj, The Summoning Lord.

Type: Summoner
Artifact/power: Invoker

Final Illustration:


Concept sheet:

Old 05 May 2008   #60
kind of bumped into this thread and I'm blown away by all these creature designs.
awsome job everyone!

@Frozt, your shanto man is so inspirational for me. I'm loving the weird/creepy character design.

best regards,
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