CGTalk > Technical > Technical and Hardware
Login register
Thread Closed share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 10-31-2013, 02:22 PM   #16
Srek
Some guy
 
Srek's Avatar
CGSociety Member
portfolio
Björn Dirk Marl
Technical Design
Maxon Computer GmbH
Friedrichsdorf, Germany
 
Join Date: Sep 2002
Posts: 11,465
Quote:
Originally Posted by tapaul
Seems everyone slaps a premium on their boxes at the hint of the word "workstation"

Correct and imo very much unjustified.
Higher powered i7 systems don't register for most manufacturers for anything but gaming systems. They either have i5 or low power i7 for business use, or Xeons for "workstation" and server use.
Current Haswell i7 deliver a good bang for the bug and are running cool and reliable.
__________________
- www.bonkers.de -
The views expressed on this post are my personal opinions and do not represent the views of my employer.
 
Old 10-31-2013, 02:27 PM   #17
sirio
Expert
Stefano Strika
architect
rome, Italy
 
Join Date: Mar 2006
Posts: 435
Quote:
Originally Posted by tapaul
as far as I can tell xeon requires ECC , i7 does not, but i7 actually seems to be able to use it as well if the board supports it (2011 does)


As far as I know most xeon will work also without ecc ram. I'm also pretty sure that i7 do not take advantage from ecc memory regardless what motherboard you choose.
 
Old 10-31-2013, 02:39 PM   #18
imashination
Expert
 
imashination's Avatar
portfolio
Matthew ONeill
3D Fluff
United Kingdom
 
Join Date: May 2002
Posts: 9,073
For gfx artists, ECC memory offers nothing useful. Some people will see that ecc memory error corrects and gives a more stable system, and wrongly assume it will help them. Truth is, virtually every crash or error you suffer will be because of buggy code in your software or drivers; ECC only protects against electrical instability caused by extremely rare circumstances.

Its the computer equivalent of buying elephant repellent whilst living in a London apartment...
__________________
Matthew O'Neill
www.3dfluff.com
 
Old 11-01-2013, 07:40 PM   #19
jojojo
PRO
portfolio
YF
Germany
 
Join Date: Jul 2004
Posts: 175
Quote:
Originally Posted by sirio
I don't totally agree, an e5-1650 v2 cost as much as an i7-4930K an have a slightly ghz advantage(if you are not interested in OC), plus is support ECC memory and some more features. While the e5-1650v2 is very attracting for his price point I agree with you that many other xeon cpus do not offer the same price/performance ratio.


possibility of slight overclocking makes the i7 more interesting I think
 
Old 11-01-2013, 08:30 PM   #20
tapaul
Developer
 
tapaul's Avatar
portfolio
Paul Everett
Developer
Beverungen, Germany
 
Join Date: Nov 2002
Posts: 1,221
the only thing I could make my mind up about is the motherboard...

I am now even more confused than ever about a gfx card.

A: the gtx 680 , titan,ect have just got a massive price drop and that has not been reflected in the prices I see.

and look at this !!




these game card are basically pants in a pro application it seems. Is it like this in C4D?
if not, theres something wrong with c4d ogl implementation? Has me thinking..
I find the result astonoshing, considering that ever since I have been using c4d the consensus has been that professional gfx cards are waste of money. seems not to be the case in those apps.

gtx 580 looking good for OGL ?

Last edited by tapaul : 11-01-2013 at 08:34 PM.
 
Old 11-01-2013, 10:21 PM   #21
hvanderwegen
Expert
 
hvanderwegen's Avatar
Herbert van der wegen
 
Join Date: Feb 2003
Posts: 569
That is mainly because professional Quadro and FirePro cards come with special optimized drivers for Maya and Max. It does make quite a difference.

For Cinema4d my experience is that the high-end AMD consumer cards traditionally outpace both Quadro and FirePro cards. For example, in Cinebench 15, on my aging system, the 7970 GPU score is 87fps. Quite a bit higher than a Quadro (k)4000.

But it depends on various factors. Also, those SPEC benchmarks only test part of the opengl performance, and both Max and Maya run in DirectX now - which tends to bring a performance boost on Windows workstations as well.

A Titan is probably a good match, and also support CUDA accelerated applications well with 6gb.

Although some of these GPU scores look a bit unbelievable, check out this benchmark list:
http://www.cbscores.com/index.php?sort=ogl&order=desc
 
Old 11-01-2013, 10:41 PM   #22
tapaul
Developer
 
tapaul's Avatar
portfolio
Paul Everett
Developer
Beverungen, Germany
 
Join Date: Nov 2002
Posts: 1,221
> CUDA accelerated applications
beyond a few tech demo's, ive never seen a cuda accelerated application (maybe some of the new realtime renderers?)

the only place I could use anything like that is openCL together with photoscan.

I kinda fancy that new radeon 290x , looking good for the money and I would support AMD, out of principle right now, just for making NV drop its prices (they have been taking the p*ss for quite a while now)
 
Old 11-14-2013, 04:57 PM   #23
Tuxon86
PRO
portfolio
Alain Ménard
Beauharnois, Canada
 
Join Date: Apr 2013
Posts: 174
Quote:
Originally Posted by tapaul
> CUDA accelerated applications
beyond a few tech demo's, ive never seen a cuda accelerated application (maybe some of the new realtime renderers?)

the only place I could use anything like that is openCL together with photoscan.

I kinda fancy that new radeon 290x , looking good for the money and I would support AMD, out of principle right now, just for making NV drop its prices (they have been taking the p*ss for quite a while now)


Most of my h264 video encoding application at home are cuda accelerated.
At work we also use cartographic/topologic pro apps that rely on cuda also.
 
Old 11-14-2013, 04:57 PM   #24
CGTalk Moderation
Expert
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 07:52 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.