CGTalk > Technical > Technical and Hardware
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 12-02-2012, 09:32 PM   #1
Join Date: Apr 2002
Posts: 324
Rendernode 16 vs 32Gb

Hi guys!
Thought I throw this out there to pick your brains a little!
Need your help on a decision. Im about to replace my 2 rendermachines, and Im trying to decide whether to go for an M-ATX board (small case and 4 RAM slots) or I-ATX (smaller and 2 RAM slots).
From what Ive been able to find there are no I-ATX boards that has 4 RAM slots. and they dont support more than 16Gb either.

For starters Im going for16Gb (2x8) no matter what I choose.

What would you guys do?

Take care!
Old 12-02-2012, 09:58 PM   #2
ThE_JacO's Avatar
CGSociety Member
Raffaele Fragapane
That Creature Dude
Animal Logic
Sydney, Australia
Join Date: Jul 2002
Posts: 10,954
It really depends on what you do.
That said, given how cheap ram is these days, how lethal it is to run out of it, and how you can't EVER possibly have enough of it, I would go for 32.
"As an online CG discussion grows longer, the probability of the topic being shifted to subsidies approaches 1"

Free Maya Nodes
Old 12-02-2012, 10:29 PM   #3
Join Date: Apr 2002
Posts: 324
Thanks for your input Raffaele. You are right about running out of RAM. Iva had that problem only once, about 6 months agowhen I had to upgrade from 16 to 32Gb on my Workstation. Just loading the MAX file took 15Gb RAM!
So its not very often that 32Gb comes to use though.

But some nice input, thanks!

This is a cool solution, here...

Old 12-04-2012, 08:04 PM   #4
Join Date: Apr 2002
Posts: 324
Follow up question:
same price for the I7 3770 3.4GHz and the I7 2700K 3.5GHz. Any ideas or tips?
Old 12-04-2012, 08:22 PM   #5
AJ1's Avatar
CGTalk Forum Leader
Indiana, USA
Join Date: Jan 2012
Posts: 1,810
Go for the 3770K. The 22nm Ivy Bridge is the newest stuff out there.
Old 12-04-2012, 08:22 PM   #6
CGTalk Moderation
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 03:25 AM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.