|01 January 2013||#16|
Join Date: Jan 2012
here's one of the more thorough reviews i've read in a while that examines multiple nvidia products:
yes, its' geared towards Premier.. but, the facts regarding the importance of Memory Interface, Type, and Cores is what really is key.
A bit of this though gets thrown out the window when talking about 3D apps, OpenCL, OpenGL, and GPU rendering.
Last edited by tswalk : 01 January 2013 at 02:28 AM.
|01 January 2013||#17|
Rochester Institute of Technology [ R.I.T.]
Join Date: Jan 2008
- Mathew, thanx for clarifying / example of hi-end Quadro re: broadcast & video throughput.
Yeah i think that's what someone had in mind when they told me to try Quadro's for 2d work, it's good to finally get more of a sense of how Quadros fit into the pipeline even if over my budget.
- Troy, i read alot of the breakdown & explanation @ ur link, even tho it's geared toward video editing & primarily Premiere, it was gr8 to see how **thorough** those guys were in their tests + results.
..could be a good resource in future for that nice, free software-routine they wrote if indeed it would for Ps optimization & related card-optimization tweaks.
I wish they'd have been 3d guys so that all those Nvidia-results & chart-breakdowns would show vector, poly & related data--but was still def worth the time to read.
Going to keep 'em bookmarked in case i want to send'em an email if my 2d work ever crosses-over into their area:
i use Premier *rarely* --yet it's possible i'll use it again for personal folio/ editing scenarios.
r0b M. =][=
Last edited by r0b3030 : 01 January 2013 at 07:07 AM.
|01 January 2013||#18|
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|