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Old 02 February 2008   #16
Congratulations.
 
Old 02 February 2008   #17
Thank you Mario very much
Cheers!
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Old 02 February 2008   #18
Congratulations, but the ideea is not quite original if you know what i mean...
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Last edited by alienpioneer : 02 February 2008 at 10:59 AM.
 
Old 02 February 2008   #19
Post

congratulation for the 3rd Place
 
Old 02 February 2008   #20
what is the poly count??
 
Old 02 February 2008   #21
Congratulations on getting third place!

My only concern is that I thought the competiton was about things that looked obviousely CG and couldn't exist in real-life...where as this looks realistic and perfectly doable in real-life. It looks great but I didn't think it would have matched the criteria for this.
 
Old 02 February 2008   #22
@iSOBigD
Thank you iSOBigD
If you look to inspiration page you should find model of car and some metal sculptures which can exist in real life also:
http://events.cgsociety.org/NVArt/01/inspiration.php
The inspiration page is our starting point for the competition.
Regards
@MrCamper :
Thank you
I've convert all parts separately to vrayproxeis and merge them in one scene. The vrayproxeis are lightweight and can be loaded dynamically in rendering time. The all parts giving total about 2,000,000 poleis without using vrayproxeis.
@newmain:
Thank you newmain very much
@alienpioneer:
Thank you alienpioneer very much. Some ideas may be overlaped with others but everyone can give it another dimension of imagination.
Fractals are common between digital artist but some winning images here give it unique look.
Regards
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Old 02 February 2008   #23
Congratulations for the third one
Im soo happy
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Old 02 February 2008   #24
cool !

that's cool , congrats .
 
Old 02 February 2008   #25
congratulations

congrats to winning the 3rd prize
 
Old 04 April 2008   #26
Nice work.. i like the concept, the lighting is good ... good piece...


Regards
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Old 04 April 2008   #27
hi

very nice concept ... Congratulations mr najeeb
 
Old 05 May 2008   #28
..

nice comp. looks so real
 
Old 05 May 2008   #29
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