CGTalk > Sponsored Challenges and Awards > Past Challenges (Archives) > Strange Behaviour (Illustration)
Login register
Thread Closed share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 07-08-2007, 05:17 PM   #31
ali-rahimi-shahmirzadi
Freelancer
 
ali-rahimi-shahmirzadi's Avatar
portfolio
Ali Rahimi Shahmirzadi
Freelance
Tehran, Iran
 
Join Date: Apr 2002
Posts: 686
Send a message via Yahoo to ali-rahimi-shahmirzadi
Yes. That would be much more better. Much more emotion.
__________________

WWW.ALI-RAHIMI.NET
 
Old 07-09-2007, 06:31 AM   #32
Jakyll
CG Artist
 
Jakyll's Avatar
portfolio
Jürgen Johannes Jäckel
CG Artist
Bühl, Germany
 
Join Date: Apr 2006
Posts: 274
Concept Sketch or 3D pre-visualization: Head of women No. 1



Property yesterday still a little worked on it.
__________________
www.jäckel.com
 
Old 07-09-2007, 06:35 AM   #33
Jakyll
CG Artist
 
Jakyll's Avatar
portfolio
Jürgen Johannes Jäckel
CG Artist
Bühl, Germany
 
Join Date: Apr 2006
Posts: 274
Concept Sketch or 3D pre-visualization: Head of women No. 1



I think, I will spend at this woman much time. Since I want to bring later this Model also in the other category “Animation”, too.
__________________
www.jäckel.com
 
Old 07-09-2007, 07:40 AM   #34
icedeyes
Be prepared...
 
icedeyes's Avatar
portfolio
George Kyparissous
VFX Artist
TD Generalist
London, United Kingdom
 
Join Date: Apr 2002
Posts: 1,329
Send a message via MSN to icedeyes Send a message via Yahoo to icedeyes
looks better but you need to work on the nostrils (they are very subtle, almost non existent) and side of the nose area (too sharp) a bit more...
__________________
If you fail the first time... So much for skydiving...

My online portfolio
 
Old 07-12-2007, 08:13 AM   #35
Jakyll
CG Artist
 
Jakyll's Avatar
portfolio
Jürgen Johannes Jäckel
CG Artist
Bühl, Germany
 
Join Date: Apr 2006
Posts: 274
Concept Sketch or 3D pre-visualization: Reconciliation



While I work on the body of the first woman, I draw beside always times again which. In order to remain loose. ;)
__________________
www.jäckel.com
 
Old 07-13-2007, 07:11 AM   #36
Jakyll
CG Artist
 
Jakyll's Avatar
portfolio
Jürgen Johannes Jäckel
CG Artist
Bühl, Germany
 
Join Date: Apr 2006
Posts: 274
Line Art or Model: Feet



Property begun with model the feet the first woman. I want to give its own handle to the whole scene (thus also the Models). To it belongs, as in my designs, un-proportional bodies. Think the feets are good for a comic women. Later in the scene the women will wear boots. I would not have had to model the feet. I want to still use the Model possibly also later however. In animations. Or other scenes. Or at the end nevertheless without shoes in this scene.We have time. Much time.
__________________
www.jäckel.com
 
Old 07-13-2007, 07:11 AM   #37
Jakyll
CG Artist
 
Jakyll's Avatar
portfolio
Jürgen Johannes Jäckel
CG Artist
Bühl, Germany
 
Join Date: Apr 2006
Posts: 274
Line Art or Model: Feet



Property begun with model the feet the first woman. I want to give its own handle to the whole scene (thus also the Models). To it belongs, as in my designs, un-proportional bodies. Think the feets are good for a comic women. Later in the scene the women will wear boots. I would not have had to model the feet. I want to still use the Model possibly also later however. In animations. Or other scenes. Or at the end nevertheless without shoes in this scene.We have time. Much time.
__________________
www.jäckel.com
 
Old 07-13-2007, 10:17 AM   #38
icedeyes
Be prepared...
 
icedeyes's Avatar
portfolio
George Kyparissous
VFX Artist
TD Generalist
London, United Kingdom
 
Join Date: Apr 2002
Posts: 1,329
Send a message via MSN to icedeyes Send a message via Yahoo to icedeyes
the feet look very nice but i would smooth out the transition from fingers to the foot.. now the top of the foot looks like a flat surface.... keep it up
__________________
If you fail the first time... So much for skydiving...

My online portfolio
 
Old 07-13-2007, 10:36 AM   #39
paperclip
Better than staples.
 
paperclip's Avatar
portfolio
Theresa Ryan
Freelance illustrator
Theresa Ryan Visual Development
Castlebar, Ireland
 
Join Date: Jul 2004
Posts: 6,807
I agree with icedeyes, you need to indicate the presence of metatarsals. I love the design of the woman's face. She's black, right? If that isn't your intention, you might want to lift the bridge of the nose a little. I'm most curious to see how this all turns out!
 
Old 07-14-2007, 09:31 AM   #40
Jakyll
CG Artist
 
Jakyll's Avatar
portfolio
Jürgen Johannes Jäckel
CG Artist
Bühl, Germany
 
Join Date: Apr 2006
Posts: 274
Line Art or Model: Work on Head



Thanks Icedeyes and Paperclip.
Your criticism helped me very much.
I worked first on the head again.
Now she looks "sweeter" than ever before. With lashes, brows, a beautiful make-up. Oh, i love her!
;)
__________________
www.jäckel.com
 
Old 07-14-2007, 10:53 AM   #41
authentic
hair loser
 
authentic's Avatar
portfolio
vincent guibert
rendering,lighting,FX supervisor
angouleme, France
 
Join Date: Mar 2004
Posts: 2,181

the new head is really better, maybe the ears are a little big ?
Good luck.
__________________

Vincent

monstrorama
website
blog
 
Old 07-15-2007, 01:26 PM   #42
Jakyll
CG Artist
 
Jakyll's Avatar
portfolio
Jürgen Johannes Jäckel
CG Artist
Bühl, Germany
 
Join Date: Apr 2006
Posts: 274
Line Art or Model: Bodywork



Property now the first version of the body finished. Was important me not to let the body look “realistic”. Since the final picture is to become in the toon Look. The body become a toon-shader. I built the body with intention unproportional. Large head and thick back. Narrow arms and legs. So that I can also animate the body later, I have to built him as Low Poly Model and tried as few Polygone as possible.
__________________
www.jäckel.com
 
Old 07-15-2007, 02:34 PM   #43
Jakyll
CG Artist
 
Jakyll's Avatar
portfolio
Jürgen Johannes Jäckel
CG Artist
Bühl, Germany
 
Join Date: Apr 2006
Posts: 274
Line Art or Model: Eyes



I made now the first tests with the size of the eyes. I think, it become the left.
__________________
www.jäckel.com
 
Old 07-16-2007, 08:33 AM   #44
icedeyes
Be prepared...
 
icedeyes's Avatar
portfolio
George Kyparissous
VFX Artist
TD Generalist
London, United Kingdom
 
Join Date: Apr 2002
Posts: 1,329
Send a message via MSN to icedeyes Send a message via Yahoo to icedeyes
the lest size looks much better but i do have one more remark for the face... the middle of the lips looks too protruded.. or the sides too deflated... try smoothing the middle a bit or trying to even out the difference in some other manne... other than that looking good... keep it up
__________________
If you fail the first time... So much for skydiving...

My online portfolio
 
Old 08-01-2007, 07:39 PM   #45
Jakyll
CG Artist
 
Jakyll's Avatar
portfolio
Jürgen Johannes Jäckel
CG Artist
Bühl, Germany
 
Join Date: Apr 2006
Posts: 274
Line Art or Model: Shity



Ok. I changed the Tool.
ZBrush!
Here you can see the current working progress. That is only the clean body. The details come now. Folds. Furrows. Pus. Scars. Dents. Warts. And so on.

I left the mouth away. Because under the nose close whiskers are attached.I will make that later with the module HAIR von Cinema4D.
__________________
www.jäckel.com
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 12:03 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.