Strange Behavior (Illustration) Entry: Jürgen Johannes Jäckel

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Old 07 July 2007   #31
Yes. That would be much more better. Much more emotion.
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Old 07 July 2007   #32
Concept Sketch or 3D pre-visualization: Head of women No. 1



Property yesterday still a little worked on it.
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Old 07 July 2007   #33
Concept Sketch or 3D pre-visualization: Head of women No. 1



I think, I will spend at this woman much time. Since I want to bring later this Model also in the other category “Animation”, too.
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Old 07 July 2007   #34
looks better but you need to work on the nostrils (they are very subtle, almost non existent) and side of the nose area (too sharp) a bit more...
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Old 07 July 2007   #35
Concept Sketch or 3D pre-visualization: Reconciliation



While I work on the body of the first woman, I draw beside always times again which. In order to remain loose. ;)
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Old 07 July 2007   #36
Line Art or Model: Feet



Property begun with model the feet the first woman. I want to give its own handle to the whole scene (thus also the Models). To it belongs, as in my designs, un-proportional bodies. Think the feets are good for a comic women. Later in the scene the women will wear boots. I would not have had to model the feet. I want to still use the Model possibly also later however. In animations. Or other scenes. Or at the end nevertheless without shoes in this scene.We have time. Much time.
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Old 07 July 2007   #37
Line Art or Model: Feet



Property begun with model the feet the first woman. I want to give its own handle to the whole scene (thus also the Models). To it belongs, as in my designs, un-proportional bodies. Think the feets are good for a comic women. Later in the scene the women will wear boots. I would not have had to model the feet. I want to still use the Model possibly also later however. In animations. Or other scenes. Or at the end nevertheless without shoes in this scene.We have time. Much time.
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Old 07 July 2007   #38
the feet look very nice but i would smooth out the transition from fingers to the foot.. now the top of the foot looks like a flat surface.... keep it up
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Old 07 July 2007   #39
I agree with icedeyes, you need to indicate the presence of metatarsals. I love the design of the woman's face. She's black, right? If that isn't your intention, you might want to lift the bridge of the nose a little. I'm most curious to see how this all turns out!
 
Old 07 July 2007   #40
Line Art or Model: Work on Head



Thanks Icedeyes and Paperclip.
Your criticism helped me very much.
I worked first on the head again.
Now she looks "sweeter" than ever before. With lashes, brows, a beautiful make-up. Oh, i love her!
;)
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Old 07 July 2007   #41
the new head is really better, maybe the ears are a little big ?
Good luck.
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Old 07 July 2007   #42
Line Art or Model: Bodywork



Property now the first version of the body finished. Was important me not to let the body look “realistic”. Since the final picture is to become in the toon Look. The body become a toon-shader. I built the body with intention unproportional. Large head and thick back. Narrow arms and legs. So that I can also animate the body later, I have to built him as Low Poly Model and tried as few Polygone as possible.
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Old 07 July 2007   #43
Line Art or Model: Eyes



I made now the first tests with the size of the eyes. I think, it become the left.
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Old 07 July 2007   #44
the lest size looks much better but i do have one more remark for the face... the middle of the lips looks too protruded.. or the sides too deflated... try smoothing the middle a bit or trying to even out the difference in some other manne... other than that looking good... keep it up
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Old 08 August 2007   #45
Line Art or Model: Shity



Ok. I changed the Tool.
ZBrush!
Here you can see the current working progress. That is only the clean body. The details come now. Folds. Furrows. Pus. Scars. Dents. Warts. And so on.

I left the mouth away. Because under the nose close whiskers are attached.I will make that later with the module HAIR von Cinema4D.
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