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Old 09-30-2007, 05:21 AM   #16
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casey barrett
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thanks!

Quote:
Originally Posted by npantic
Very nice and friendly monster! Reminds me somwhat on Star Wars. Also atmosphere is very good, colours are in harmony of mad fall . Possibly you can work a bit on the parachuter's face, it is little bit plain, flat, when compared with alien!


yeah, i agree 100% about the human's face. i was planning on adding a more detailed texture map to make it look a little better. thanks for the critique, i appreciate it.
 
Old 09-30-2007, 06:49 PM   #17
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Shading (Textured and lit): scale



a comparison in heights of the characters. the alien, i'm thinking, will probably be hunched over...maybe like how a gorilla would move. not sure. thinking about slapping on a cape or some kind of garment on the aliens back. we'll see.
anyway....test rendering and stuff.
 
Old 10-02-2007, 02:02 AM   #18
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Shading (Textured and lit): face



working out the face weighting, rigging, etc. these are some tests.
 
Old 10-02-2007, 06:04 AM   #19
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Excellent stuff Casey !
When I see the alien I reminds me the alien in EON, the last challenge of CGsociety !
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Old 10-02-2007, 09:17 PM   #20
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Shading (Textured and lit): pose



pretty much have alien skinned and weighted. test shot of him in a pose.
 
Old 10-03-2007, 06:50 PM   #21
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This is great work, looking forward to see it :-)
Great motion in that still "free fall" image - superb!

And good luck!
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Old 10-08-2007, 06:45 PM   #22
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I like the alien... looks very friendly
good work on the modeling and rigging
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Old 10-10-2007, 01:24 AM   #23
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Shading (Textured and lit): abduction team



been away for a while. the good news is i was on a plane and got to take some cool photos and video from above the clouds.

here is a test render of the "abduction team". they are flying on some little floor-buffer-looking things. may still tweak them a bit. the sky image is one i took from the plane.

basically the single guy will distract the skydiver while the tandem team shoots him w/ a tranquilizer dart.

something like that.
 
Old 10-11-2007, 10:19 PM   #24
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Shading (Textured and lit): update



just a small update. i thought the textures were a bit too bright...at least for my taste. anyway made a few adjustments and plopped their ship in the background, too.
i should have some animation to post pretty soon. had some rig trouble, but i think i have it taken care of....at least i hope i do.
 
Old 10-12-2007, 05:03 AM   #25
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Shading (Textured and lit): test



Software: Maya

test file. quality may be bad.......sorry.

Play Video >>
 
Old 10-12-2007, 10:16 PM   #26
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Well this will have the full power when the some motion blur clouds/environment jump into the background... for now looks good! Probably you will find the time to twak it more, add some main ship motion, and extra movements to characters... Maybe only I would smooth a little the momment when they blast against the camera...?
 
Old 10-13-2007, 02:07 AM   #27
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Concept Sketch or 3D pre-visualization: random shot



just a shot from a sequence.
 
Old 10-15-2007, 02:54 AM   #28
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Concept Sketch or 3D pre-visualization: sequence



Software: Maya

still a ton to do...but wanted to post some progress. the guy moves a bit robotic, still...plus i haven't done any of the facial animations........starting to worry if i'll have enough time to get everything done that i want.

Play Video >>
 
Old 10-16-2007, 12:01 AM   #29
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Shading (Textured and lit): dive test



just a render test for one of the action sequences.
 
Old 10-17-2007, 09:04 PM   #30
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agree.

Quote:
Originally Posted by npantic
Well this will have the full power when the some motion blur clouds/environment jump into the background... for now looks good! Probably you will find the time to twak it more, add some main ship motion, and extra movements to characters... Maybe only I would smooth a little the momment when they blast against the camera...?


thanks for the crit. i appreciate it. yeah, there is still a lot of stuff i want to tweak on that playblast. it is still a work in progress for sure. hopefully there will be enough time to tweak everything.
thanks again.
 
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