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Old 09-22-2007, 10:31 PM   #46
Nennad
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Shading (Textured and lit): Props texturing and lightning



Here is a update... I am working in haste on texturing the props, time is leaking :)
 
Old 09-22-2007, 10:51 PM   #47
r1-381
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scramby eggs!

pretty funny. hope you have time to get it done. the only critique i would have so far would be that the reflectivity on some of your objects seems too high. the most noticeable being the fridge. i really like your modelling and texture work. looks like everything has been well thought out.
 
Old 09-22-2007, 11:22 PM   #48
Nennad
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And here is some small test render through environment (Sorry for camera being too fast.)... much WIP, still MANY objects to add and many things to tweak and correct...Oh, and I decided that outside is night (window), and perhaps fridge will be placed next to window to fill more space... il see about that.


@r1-381: yes, the fridge is too reflective: i just "finished" texturing it tonight, and it is in fact meant to be older model, not so reflective, just a little bit. And few edges ond him has to be smothed... And yea, thema allows me to apply many kinds of rich textures... i will paint them even more but in the last stage i think if any time left.
Thanks for visiting and stay tuned

http://www.nenadpantic.com/cgs/envtest1.avi
3mb
 
Old 09-23-2007, 10:10 PM   #49
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cool texturing!
 
Old 09-24-2007, 10:46 PM   #50
Nennad
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Shading (Textured and lit): paintings



Some paintings playing the role in the story (which will be once again refined :) ). I did it with pencil and painted them in Photoshop, then uv painted them to the frames...
 
Old 09-25-2007, 09:31 PM   #51
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Shading (Textured and lit): assembling the room IV



Here is another update, showing now models textured and lit. They were not in (written) plan, but will be good addition to story and mood.
I hope to finish fully in about 10 days whole room setup, so hopefully I will have 20 days for animation and refinements...
 
Old 09-25-2007, 10:28 PM   #52
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Cool

i like your idea, is very funny..and nide job modeling...absolutely, i tough in that one too before i decided!.....is a nice one...keep going!
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Old 09-28-2007, 10:49 PM   #53
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Shading (Textured and lit): scene wip 5



Here is current progres, in tweaking!

Hey, Medunecer ad Melkao, thanks for support which is helping me to endure :).

 
Old 10-01-2007, 11:18 PM   #54
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Shading (Textured and lit): close to finishing the room



The update... I am pressing hard to finish the room, to have (mostly) all elements in scene (though i am thinking of some new small details, but as they will not affect the story i will add them possibly later). I am anxious to get my hands finally on animation. I have maybe few hours to finish the room, and then finally to work with hen again (I need to texture it, and check the rig, also to add shape keys for facial expressions). If all will be ok, I will start to animate maybe even before weekend. Also, need to refine screenplay, as I have added/reduced some parts of the story...
 
Old 10-02-2007, 09:45 PM   #55
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Shading (Textured and lit): Room mainly finished, eggs



The room is mainly done... i refined some proportions, added some small details, an cage is set up... As I consider everything is in place, I will start to animate, and refine lighting/some details on the go. But next step is Hen texturring and facial expressions, (rig is 80% finished from before). I also did some eggs that will be used in movie. Still have to refine scenario (have it in the head but havent put on papper yet)
 
Old 10-03-2007, 11:39 AM   #56
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nice work, just the lighting looks a bit old-school, are you rendering with internal? maybe try to turn on AO.
the eggs are great.
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Old 10-03-2007, 12:08 PM   #57
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Cool

nice egg...now i am hungry....nice job!
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Old 10-03-2007, 01:28 PM   #58
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Hey Anna, tnx for useful suggestion! In fact I had turned Ambient Oclussion before and in some point i turned it off (I guess to improve render speed).
So i think I can keep this setings because of faster render times, and later improve the setup, or improve it on the fly. I am very interested in improving light setup/render.
It is internal render - do you recommend something? How did you rendered your final movie?

Melkao, hehe thank you! In fact it was done (the yolk) with lots of trial and error play with Blender Ztransp and RayMirror... somehow i got this acceptable result by chance
 
Old 10-03-2007, 02:44 PM   #59
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I rendered with internal, but my graphical concept was different than yours (completely non-realistic), so one light + AO was enough. it rendered between 20 sec and 3 min per frame.
I heard Nvidia Gelato is very fast because it renders with CPU, and gives good results.
Other choices could be Kerkythea or Sunflow.
Indigo is said to be rather slow.
I haven't heard so much about the new Yafaray.
I must admit I haven't tried out any of them yet, I am planning to try Gelato and Kerkythea.
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Last edited by ania : 10-03-2007 at 02:51 PM.
 
Old 10-04-2007, 08:12 AM   #60
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You have an eye for detail, I love the atmosphere in the room! Maybe you could introduce the sceene with a few flies buzzing around?

I'we read you storyboard, and no matter what you end up with,(deep or shallow meaning) the story should be simple. Personally I really loved the idéa, a hen coocing her own eggs! And thats all I need, I laughed!

About the hen, I wondered about her wing-tips. A realistic hen, is shorter in the front of the wing, and longer in the back, if you see what I mean?

Anyway, great Idéa!
Roger
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