Strange Behavior (Animation) Entry: Mark E. Seljan

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  08 August 2007

Nice model there,she looks pretty nice...and good job woth clothes...but be carefuf with the seams...
Still looking for inteligent life in our planet

  08 August 2007
Woa, she is very nice!
  08 August 2007
cool updates man, she's packing some serious... er.. well u know ;p
Strange Behaviour - Spaced Out (Animation)


  08 August 2007
Wonderful work on the girl, Mark! And wow for the tree rig - can't wait to see it in action.
I like her hair. How are you planning to animate it? Flex?

WIP: Anatomy


  08 August 2007
Hey Bro!

Here I am too! Unfortunately I forgot my password for username "speter" so I had to make a newone, but I think it's ok. So... I like your idea. It's funny, and a really strange behaviour. The girl.. hm.., she is totally hot. So as I can see it is just one of those things. Everything will be alright. Just keep up the good work. Gabe and me will watching you!
Good luck brother!
  08 August 2007
Modeling: Uv_pack1

Uv layout of Tony the french bulldog. Some stuffs are missing.
  08 August 2007
Modeling: Uv_pack1

Uv layout of Sally the female character. Some stuffs are missing.
  08 August 2007
Modeling: Uv_pack1

Ok, here is the UV of MrWoods the tree. Layout organized for trunk/roots and for the main branches. It's easier to paint for me. Some tweaks needed for the previous ones and on this one too, but almost ready. Time is running...
  08 August 2007
Thanks for replies :)


Thanks mate for the useful crit. I like these boney faces like hers, dunno why, but i already started to tweak her a bit. What's fine for me that doesn't mean it's fine for everyone. So i take your advice Thanks again!

Hehhe, am workin on other projects and simultaneously paint my own flat, so have no too much time. But no sleep function solves the problem as usual during challenges.

Thanks for! Seams? Yup, but it's far from finish. I'll check what can I do.

sgabe N speter2
Good to see you both here. Am glad you like the idea, that's the most important. Girl is just a fun modelin' after usual common day's works. Seeya

Hiiia, I've seen you switched the concept and that's great. Keep it up my friend! That's gonna be awesome Veryvery funny!

The tree rig is also been developed after the girl update. now it have all the indicators for each branches and also gave some handles to easy grab in viewport. Tested it a bit, but have no time to waste, must push forward all the other things too. Hair wil be animated with flex and morphs if needed. Maybe some bones, but it will be deatiled on set only. I will create a deflector dummi for her, it will be needed for cloths too not just hair. Maybe particles will contact with her too. You know, some autumn leaves on the ground.

Thanks for the support,

Have a nice day/night,

  08 August 2007
"But no sleep function solves the problem as usual during challenges." Yep, it's true. Tremo never sleeps during cg challenges, actually he works 36 hours a day anyway... flat painting, gig, cg... ohyeah. just keep it up bro.
  08 August 2007
Modeling: Sally_play

Just a bit of playin around. Expressions, lights, try to catch personality of Sally. Not too much time, have to work on commercial stuffs.
  08 August 2007
hey buddy!.. nice update!... seems like u been working!... now, I would like to add a few crtics, first of all the nose looks way to round in compare to fer sharp face, there seems to be problem ares in the corners of the lips. Thats it for now...

Keep up the good works buddy... will b waiting to c more!
  08 August 2007
Good to see that how is it going. I think there is much work to do until the final expression, but it looks very good in the first place, so just keep it going man! This will be awesome!
  08 August 2007

OH...that unwarp is amazing....wath a headache!....nice job
Still looking for inteligent life in our planet

  08 August 2007
I like the little sparkle in the eyes.
To me, the hairline in the front starts too low on the forehead.
In some of the test expressions, I think the top lip is too full to look realistic.
I like how the strand of hair in front casts a shadow on the face, giving a sense of depth.
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