Strange Behavior (Animation) Entry: Jesse Sandifer

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 07 July 2007   #61
Hey Jesse, cool concept, the new topologization looks good. Very comical character, look forward to seeing this progress!
 
Old 07 July 2007   #62
Modeling: more retopo progress



Working on the body retopology now. Pretty fancy little tool ZBrush3 has created here. It's allowed me to do a start of a sculpt at a hi-res so I can get my overall shape down and now I can make it have a decent polycount and edgeflow for animation later on. Love it.

More to come....I can only really work on this in spurts because of real life priorities! :)
__________________




CGNUGGETS - character process training
[/color]
 
Old 07 July 2007   #63
Retopology Done!!

Ok, so I finally get to move on with the creative part of this project. Learned a lot about retopology in ZB3 though. Very cool and quite a timesaver.

More updates will come to the model as I finally get to progress. Stay tuned!!
__________________




CGNUGGETS - character process training
[/color]
 
Old 07 July 2007   #64
Looking forward to it man!! GO GO GO! See ya tomorrow.





I am thinking of just spending the night here LOL.

Later
 
Old 07 July 2007   #65
Modeling: body progress update 1



Blocking in medium detail.
__________________




CGNUGGETS - character process training
[/color]
 
Old 07 July 2007   #66
Modeling: body progress 2



Blocking in medium detail.
__________________




CGNUGGETS - character process training
[/color]
 
Old 07 July 2007   #67
Modeling: body progress 3



Blocking in medium detail.
__________________




CGNUGGETS - character process training
[/color]
 
Old 07 July 2007   #68
Modeling: body progress 5



Blocking in medium detail.
__________________




CGNUGGETS - character process training
[/color]
 
Old 07 July 2007   #69
Modeling: body progress 4



Blocking in medium detail.
__________________




CGNUGGETS - character process training
[/color]
 
Old 07 July 2007   #70
Really nice modeling Jesse man... Looking Dope. cant wait to see more.
__________________
Dimensions3.com
MyIndieGameProject
 
Old 08 August 2007   #71
Modeling: more body progress



more lower body progress....churning
__________________




CGNUGGETS - character process training
[/color]
 
Old 08 August 2007   #72
Modeling: more body progress detail



more medium detailing
__________________




CGNUGGETS - character process training
[/color]
 
Old 08 August 2007   #73
really funny idea, and such a great use of Zbrush. The modeling is really accurate.
looking forward for more.
__________________

 
Old 08 August 2007   #74
Thats got to be the prettiest pile of rocks Ive ever seen! The grey shader really helped. Did you try the rough chisel look yet around the edge of the smooth part yet?

_sean
 
Old 08 August 2007   #75
Glad you like my pile o' rocks! It's more like a big solid rock with chunks all over... Right now I'm focusing on getting all the major "blocking" in first, then I'll go back through the whole thing (eek) and add the fine details, complete with chipping, chiseling, cracks, divets, etc.

Should be....uh, fun?
__________________




CGNUGGETS - character process training
[/color]
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 03:01 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.