Strange Behavior (Animation) Entry: Jesse Sandifer

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  07 July 2007
Hey Jesse, cool concept, the new topologization looks good. Very comical character, look forward to seeing this progress!
 
  07 July 2007
Modeling: more retopo progress



Working on the body retopology now. Pretty fancy little tool ZBrush3 has created here. It's allowed me to do a start of a sculpt at a hi-res so I can get my overall shape down and now I can make it have a decent polycount and edgeflow for animation later on. Love it.

More to come....I can only really work on this in spurts because of real life priorities! :)
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  07 July 2007
Retopology Done!!

Ok, so I finally get to move on with the creative part of this project. Learned a lot about retopology in ZB3 though. Very cool and quite a timesaver.

More updates will come to the model as I finally get to progress. Stay tuned!!
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  07 July 2007
Looking forward to it man!! GO GO GO! See ya tomorrow.





I am thinking of just spending the night here LOL.

Later
 
  07 July 2007
Modeling: body progress update 1



Blocking in medium detail.
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  07 July 2007
Modeling: body progress 2



Blocking in medium detail.
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  07 July 2007
Modeling: body progress 3



Blocking in medium detail.
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  07 July 2007
Modeling: body progress 5



Blocking in medium detail.
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  07 July 2007
Modeling: body progress 4



Blocking in medium detail.
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  07 July 2007
Really nice modeling Jesse man... Looking Dope. cant wait to see more.
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  08 August 2007
Modeling: more body progress



more lower body progress....churning
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  08 August 2007
Modeling: more body progress detail



more medium detailing
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  08 August 2007
really funny idea, and such a great use of Zbrush. The modeling is really accurate.
looking forward for more.
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  08 August 2007
Thats got to be the prettiest pile of rocks Ive ever seen! The grey shader really helped. Did you try the rough chisel look yet around the edge of the smooth part yet?

_sean
 
  08 August 2007
Glad you like my pile o' rocks! It's more like a big solid rock with chunks all over... Right now I'm focusing on getting all the major "blocking" in first, then I'll go back through the whole thing (eek) and add the fine details, complete with chipping, chiseling, cracks, divets, etc.

Should be....uh, fun?
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