Strange Behavior (Animation) Entry: Daniel Brok

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Old 07 July 2007   #1
Strange Behavior (Animation) Entry: Daniel Brok

Daniel Brok is entered in the "Strange Behavior Challenge" update: View Challenge Page

Latest Update: Final Render: Bad Man make Bad Things
Old 07 July 2007   #2
Concept Sketch or 3D pre-visualization: Strange creativity

This is Lucifer, it is a little bit High and have creative Phase.
I hope it go never again High.
Old 07 July 2007   #3
Concept Sketch or 3D pre-visualization: References

This are all Images that i found on google, to specify my ideas.
Old 07 July 2007   #4
hehe nice idea man , ah so its a devils creation , cant wait to see this ones 3d phase
Let there be light of wisdom..


Gazild WIP
Alian Head
Old 07 July 2007   #5
Modeling: Column

i started with Column, poly-modeling.
Old 07 July 2007   #6
Modeling: BAD man

and i start to sculpture Adolf
Old 07 July 2007   #7
Shading (Textured and lit): Column

Column + Shader + Bump + AO
Old 08 August 2007   #8
Modeling: The Bad Man

I made some tweaks and changes, on him.
Old 08 August 2007   #9
Interesting models, although I'm not sure on what story the image is trying to tell. Perhaps you could explain further so we can all understand what your idea is?

CGNUGGETS - character process training
Old 08 August 2007   #10
Thumbs up Nice modeling on sculpture!

Hey nice modeling on the sculpture! thought it's hitler?! and avile want sculpte him?! hmm?!
Anyway intresting work sofar! I'll continue chek here for more progresses, so keep it up!
and Goodluck,

je ne sais pas!
Old 08 August 2007   #11
Modeling: The Bad Man

I sketched some things out and spend some time on the ears.
Old 08 August 2007   #12
Good concept

Your idea looks very good. Good modeling and rendering too.

good luck.
Old 08 August 2007   #13
looking good....I would suggest smoothing out the surfaces on the face such as the cheeks, forehead and neck, too. The detail you have sculpted into those areas looks really abrupt and could use some smoothing out. I would do that kind of sculpting on lower levels of subdivision so as to spread over more gradually. Either that or make your brushes have more falloff. Focus on giving the cheeks and chin areas their right amount of surface flesh and fat in a more subtle way and you'll have a more convincing bust of a head.

Keep cranking away!!!

CGNUGGETS - character process training
Old 08 August 2007   #14
Shading (Textured and lit): The Bad Man Sculpture in Stone

little render test, GI + Ambient Occlusion and Cavity maps.
No Displacement only Bump vor the Column.

thanks for users opinions
Old 08 August 2007   #15
It is hard to give any comment to this. Hitler is a sensitive subject.
I think the idea is good and well executed if we disregard the subject.
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