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Old 07-10-2007, 11:48 PM   #31
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Tim Dunn
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In that case don't sacrifice the comp for those wings. The creature really dosen't even need them. They just had some cool, texturing potential.
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Old 07-13-2007, 07:18 PM   #32
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Modeling: Pic-013



Characters Head
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Old 07-13-2007, 07:22 PM   #33
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Ali Rahimi Shahmirzadi
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Modeling: Pic-013

Characters Head In progress. i baked it in vertex color ambinat occ (maya-mentalray)
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Old 07-13-2007, 07:26 PM   #34
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Modeling: Pic-014



Characters Head
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Old 07-13-2007, 07:29 PM   #35
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Modeling: Pic-015



Characters Head
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Old 07-13-2007, 09:14 PM   #36
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http://www.ali-rahimi.net/other/str...realtime-01.exe

This is a realtime version of this model that i build it with Quest3D (in progress). I want to build the final movie in realtime with Quest3D( like nvidias demo), Its not easy but for my story its possible. I done it once before http://www.ali-rahimi.net/projects/...ge/x_fridge.htm

Technical Details
-----------------------------------
SYSTEM REQUIREMENTS

Microsoft Windows 98,ME,2000 or XP
DirectX 9.0c or higher
A latest of your GPU driver
Your GPU should support pixel shader model 3.0

Here are the things I've implemented
1.Full HDR
2.Motion Blur
3.Camera switch
4.full dynamic lighting cycle with dynamic shadow, sun position,Exposure, temperature
5.Fix ambiant occ

Controls
To zoom in and out the Object Inspection Camera use the middle mouse click, to rorate use the right mouse click.
To move the Walkthrough Camera use the arrow keys.

Bug: shadow map dont work in Windowed mode, make sure to use the full screen mode to see the realtime shadow map

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Last edited by ali-rahimi-shahmirzadi : 07-13-2007 at 09:25 PM.
 
Old 07-13-2007, 09:26 PM   #37
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Modeling: strange-behavior-wip-realtime-01

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Old 07-18-2007, 01:27 PM   #38
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wow excellent work so far mate..

keep going

cheers
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Old 07-19-2007, 04:20 PM   #39
ali-rahimi-shahmirzadi
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Thanks bearfoot.
Ok. Some new update. I changed it a lot. Now this character have a big shell like Snail. And it will hide inside of this big shell.
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Old 07-19-2007, 04:26 PM   #40
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Modeling: Pic-016



Characters shell (behind view)
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Old 07-19-2007, 04:29 PM   #41
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Modeling: Pic-017



Character with Shell (top view)
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Old 07-19-2007, 04:35 PM   #42
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Modeling: Pic-018



Character with Shell (persp view)
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Old 07-19-2007, 04:35 PM   #43
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interesting, the shell gives it a whole new dimension and bumps up the transformation potential.
keep rocking.
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Old 07-19-2007, 04:39 PM   #44
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Modeling: Pic-019



Character with Shell (side view)
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Old 07-19-2007, 04:49 PM   #45
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Modeling: Pic-020



Character with Shell (close view)
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