Strange Behavior (Animation) Entry: Martin Brennand

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 06 June 2007   #16
Anubis3D: Heh... i never thought of it like that! Thanks!

SantoAnderson: You know, the second I made the balloon I thought of him, but this guy is far more grounded.

Frotze: Yeah, unfortunately all the fish licenses are taken. But headmole season is right round the corner!

p.golem: I'd be interested to know more about those bats. Sounds really intriguing!

Rebecca: I tried the self portrait idea, and it ended up punching me in the face. Such violent vanity... sheesh!

Intervain: Thanks man... look forward to seeing yours too!

DaddyMack: Aww.. shucks, thanks man. I hope I can keep you entertained!

fellah: Eep! Thanks Anders. I hope I get the time to bask in the glory of your awesome work this time around. You're always 7 steps ahead in great ideas!

AJ_23: Mr. Jefferies, if anyone is mad enough to stand up against you in a competition of strange behaviour, they have a death wish. I take my sombrero off to you sir!

lemasterjg: I've got a few ideas on how the animation will play out. It will be fairly soothing.

Krispo: Thanks Jose!

ania: Thanks Anna. I'll have an update pronto!
__________________
"There Really is No Secret"
Martin Brennand - mocha Product Manager - Imagineer Systems
 
Old 06 June 2007   #17
Modeling: Here fishy fishy fishy!



Well, you've got to start somewhere right? It's not the most impressive of models, but gosh darn it, it looks elegant!

Mmmm... tasty clean mesh...
__________________
"There Really is No Secret"
Martin Brennand - mocha Product Manager - Imagineer Systems
 
Old 07 July 2007   #18
Great theme! Although I would say that cos I thought of the same thing (but after you did - I didn't copy, honest!! ) Damn, my guy's even got the same hat! No worries, though, it just shows that it's a good idea! Good luck, can't wait to see how your fish turn out.
 
Old 07 July 2007   #19
Hey Martin !

Really great concept , gonna be hilarious as well !
Great start of the modeling !
Can't wait for more !

cheers ,

-Zapan
__________________
Dominance War V
Secret Agent
Anatomy Thread

"One today is worth two tomorrows"
-Benjamin Franklin-
 
Old 07 July 2007   #20
Modeling: More fishy



Just more seafood. He's been a tricky one, as i'm not used to doing fish topology! A bit messy at this stage, but he'll clean up as time goes on.
__________________
"There Really is No Secret"
Martin Brennand - mocha Product Manager - Imagineer Systems
 
Old 07 July 2007   #21
Now that is strange Haven't seen a lot of 'world gone mad' concepts yet, but this style certainly fits strange behaviour. Fish flying, man calmy tossing out a lure from an arm chair... everything is acting odd.

In the sketch it's tricky to get a sense of scale for the fish. They look huge on first inspection, as they tie in with the clouds for me. After the eye picks out the other schools of fish it clicks a bit, but you might want to think about something that connects the scale of the fisherman and the fish (one fish coming in front of the line, etc). Putting the scene into 3d will be a big help, but I figuring it might be worth mentioning early

Great start on the fish, modeling looks pretty done Grats on an engaging idea Martin, look forward to following it.
__________________
www.karyblack.com
 
Old 07 July 2007   #22
Modeling: It's a fish! It's a helicopter! It's a fish!



Almost time to bring this 'lil fishy into Zbrush and get hammering. There's a few areas I can tweak still, but he's almost looking like an actual fish now.
__________________
"There Really is No Secret"
Martin Brennand - mocha Product Manager - Imagineer Systems
 
Old 07 July 2007   #23
BaronImpossible: Heh, weird... it's always funny when I think i've got that one great original idea and then realise it's not. It happens to me a lot! Ah well, ours are quite different in execution, so no harm really!

Zapan: Thanks mate, can't wait to see yours progress!

kary:
I did have a world gone mad theme in mind originally, but then realised it would have meant modelling about 10 characters! i only have limited time in my day.
As to the fish, yeah I'm going to have to make sure there's some contextual overlap of the models so you get the right sense of depth. I was going to have a whale in there as well, but I don't know how much time I have to model oodles of sea creatures. I've definately got a jellyfish in on the cards though.
__________________
"There Really is No Secret"
Martin Brennand - mocha Product Manager - Imagineer Systems
 
Old 07 July 2007   #24
Modeling: Let's quit while we're a semi-formed model



Here's the head for the old man in it's early stages of modelling. I'm playing around with flow a bit, so please ignore the ghastly triangle on his cheek. :)

Human modeling always presents far greater challenges than any other creature. We know what a fish looks like, or even a dog, monkey, rabbit, badger, platypus, snark, or giraffe. Anyone can create a realistic picture of these and you'll say "That's a...".
People are different. The human face is so intrinsic to the core of our social structure and psychology that any deviation from reality is immediately spotted and viciously critiqued (and I expect no less!)

Needless to say, this is going to be tough.

But hey, i'm having fun, aren't you? :D
__________________
"There Really is No Secret"
Martin Brennand - mocha Product Manager - Imagineer Systems
 
Old 07 July 2007   #25
Hehe, nice idea. Theres alot of space for adding small hardly noticable details in this one, hope you will do lots of those By the way, Im suprised that there few in the contest so far that seem to have decided where the strange behavior is in their pictures, but not yours, even thought it's actually "sane behavior in a strange world" rather than "strange behavior"

GL
__________________
 
Old 07 July 2007   #26
Oh dear, a two-pronged attack of AJ and Erilaz? The rest of the people doesn't stand a chance Good to see you in this Martin, you are indeed an expert on strange behaviour. You should come back up here and show us some new moves I like the idea a lot, it will be fun to see how this turns out!

Fishy fishy fish you say? It's under the snout!

*edit*

Waaiiit... You're just using this as an excuse to play around in Zbrush aren't you? I know what you are up to! Now that you have a basemesh, you'll spend the rest of the challenge working on it in Zbrush! Speaking of which, you could use Zbrush to do fishscales etc for the fishies... ^_^
__________________
Peter
_______
Environment artist blog - iPhone 2D Shmup Ultrablast!

Last edited by urgaffel : 07 July 2007 at 05:49 AM.
 
Old 07 July 2007   #27
Modeling: Head jam



Still hammering on the head. I'll have to start giving this guy a body soon or he might get a complex!
__________________
"There Really is No Secret"
Martin Brennand - mocha Product Manager - Imagineer Systems
 
Old 07 July 2007   #28
hakanpersson: Thanks! I'm looking forward to doing the little things... i've got some ideas planned for those. What I really want to be doing right now is modelling jellyfish, but I thought i'd beter give the protagonist some attention!

urgy:
Yup mate, The strangeness is ON! AJ will whopp my butt in that department i'm sure, but it will be a fun journey! And yes, i had planned on this being a ZBrush excursion. Curse your deductive reasoning!
Then again, i'm having a lot fo fun in max right now, so we'll see.....
__________________
"There Really is No Secret"
Martin Brennand - mocha Product Manager - Imagineer Systems
 
Old 07 July 2007   #29
Modeling: Zbrush attack!



Well, the ear still looks terrible, but he looks fairly content. Still lots to do on this fellow!
__________________
"There Really is No Secret"
Martin Brennand - mocha Product Manager - Imagineer Systems
 
Old 07 July 2007   #30
hey erilaz!

great start on the head.

i don't wanna be naggy, but i could suggest a few tweeks to the low poly head before you continue on detailing in zbrush.
The thing is, i would make some adjustments to the mesh so that most of the polys of the face has kind of an equal size. For example, the 3 loops on the forhead could be spread more so they devide the forehead more evenly. This is important cays you will propably model lots of wrinkles. And you will need a high subdivision number to get enough polys on the forehead to do so. But then you will have about 4 times more polys at the chin and throat while you don't need that much.

so i would even delete the loop that goed arount the chin. This would make it less dence.
And last but not least: get a little more volume in the ear. Have a look at a lot of photo's and try to get a picture in your head how it should be to you. Then try to shape it to the image you have in mind.


cheers
__________________
I'm not a computerfreak!! but a freak with a computer!
And I'm not afraid to use it!
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 12:57 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.